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mirror of https://git.coom.tech/drummyfish/small3dlib.git synced 2024-12-23 01:26:19 +01:00
This commit is contained in:
Miloslav Číž 2018-11-18 13:40:51 +01:00
parent 1d52e3b516
commit 182ee3b65d
3 changed files with 70 additions and 33 deletions

View file

@ -1,5 +1,9 @@
#!/bin/bash
PROGRAM=testSDL
clear; clear
clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM
make
if [ $? -eq 0 ]; then
./PokittoEmu ./BUILD/firmware.bin $1
fi

66
s3l.h
View file

@ -3,7 +3,7 @@
#include <stdint.h>
typedef int16_t S3L_UNIT;
typedef int16_t S3L_Unit;
#define S3L_FRACTIONS_PER_UNIT 1024
typedef int16_t S3L_COORD;
@ -12,16 +12,27 @@ typedef struct
S3L_COORD x; ///< Screen X coordinate.
S3L_COORD y; ///< Screen Y coordinate.
S3L_UNIT barycentric0; /**< Barycentric coord A (corresponds to 1st vertex).
S3L_Unit barycentric0; /**< Barycentric coord A (corresponds to 1st vertex).
Together with B and C coords these serve to
locate the pixel on a triangle and interpolate
values between it's three points. The sum of the
three coordinates will always be exactly
S3L_FRACTIONS_PER_UNIT. */
S3L_UNIT barycentric1; ///< Baryc. coord B (corresponds to 2nd vertex).
S3L_UNIT barycentric2; ///< Baryc. coord C (corresponds to 3rd vertex).
S3L_Unit barycentric1; ///< Baryc. coord B (corresponds to 2nd vertex).
S3L_Unit barycentric2; ///< Baryc. coord C (corresponds to 3rd vertex).
} S3L_PixelInfo;
#define S3L_BACKFACE_CULLING_NONE 0
#define S3L_BACKFACE_CULLING_CW 1
#define S3L_BACKFACE_CULLING_CCW 2
typedef struct
{
int backfaceCulling;
} S3L_DrawConfig;
void S3L_PIXEL_FUNCTION(S3L_PixelInfo *pixel); // forward decl
typedef struct
{
int16_t steps;
@ -52,6 +63,16 @@ static inline int16_t S3L_max(int16_t v1, int16_t v2)
return v1 >= v2 ? v1 : v2;
}
static inline S3L_Unit S3L_wrap(S3L_Unit value, S3L_Unit mod)
{
return value >= 0 ? (value % mod) : (mod + (value % mod) - 1);
}
static inline S3L_nonZero(S3L_Unit value)
{
return value != 0 ? value : 1;
}
/**
Interpolated between two values, v1 and v2, in the same ratio as t is to
tMax. Does NOT prevent zero division.
@ -130,7 +151,7 @@ int S3L_bresenhamStep(S3L_BresenhamState *state)
return state->steps >= 0;
}
void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2)
void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, S3L_DrawConfig config)
{
S3L_COORD
tPointX, tPointY, // top triangle point coords
@ -143,14 +164,19 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
p.barycentric1 = 0;
p.barycentric2 = 0;
S3L_UNIT *barycentric0; // bar. coord that gets higher from L to R
S3L_UNIT *barycentric1; // bar. coord that gets higher from R to L
S3L_UNIT *barycentric2; // bar. coord that gets higher from bottom up
S3L_Unit *barycentric0; // bar. coord that gets higher from L to R
S3L_Unit *barycentric1; // bar. coord that gets higher from R to L
S3L_Unit *barycentric2; // bar. coord that gets higher from bottom up
// Sort the points.
#define handleLR(a,b)\
if (x##a <= x##b)\
#define handleLR(t,a,b)\
int16_t aDx = x##a - x##t;\
int16_t bDx = x##b - x##t;\
int16_t aDy = S3L_nonZero(y##a - y##t);\
int16_t bDy = S3L_nonZero(y##b - y##t);\
if ((aDx << 4) / aDy < (bDx << 4) / bDy)\
/*if (x##a <= x##b)*/\
{\
lPointX = x##a; lPointY = y##a;\
rPointX = x##b; rPointY = y##b;\
@ -172,14 +198,14 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
tPointX = x0;
tPointY = y0;
barycentric2 = &p.barycentric0;
handleLR(1,2)
handleLR(0,1,2)
}
else
{
tPointX = x2;
tPointY = y2;
barycentric2 = &p.barycentric2;
handleLR(0,1)
handleLR(2,0,1)
}
}
else
@ -189,14 +215,14 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
tPointX = x1;
tPointY = y1;
barycentric2 = &p.barycentric1;
handleLR(0,2)
handleLR(1,0,2)
}
else
{
tPointX = x2;
tPointY = y2;
barycentric2 = &p.barycentric2;
handleLR(0,1)
handleLR(2,0,1)
}
}
@ -237,7 +263,7 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
lErrAdd, rErrAdd, // error value to add in each Bresenham cycle
lErrSub, rErrSub; // error value to substract when moving in x direction
S3L_UNIT
S3L_Unit
lSideUnitStep, rSideUnitStep,
lSideUnitPos, rSideUnitPos;
@ -281,7 +307,7 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
{
initSide(l,l,r,0);
S3L_UNIT *tmp = barycentric0;
S3L_Unit *tmp = barycentric0;
barycentric0 = barycentric2;
barycentric2 = tmp;
@ -292,7 +318,7 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
{
initSide(r,r,l,0);
S3L_UNIT *tmp = barycentric1;
S3L_Unit *tmp = barycentric1;
barycentric1 = barycentric2;
barycentric2 = tmp;
@ -305,11 +331,11 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
// draw the line
S3L_UNIT tMax = rX - lX;
S3L_Unit tMax = rX - lX;
tMax = tMax != 0 ? tMax : 1; // prevent division by zero
S3L_UNIT t1 = 0;
S3L_UNIT t2 = tMax;
S3L_Unit t1 = 0;
S3L_Unit t2 = tMax;
for (S3L_COORD x = lX; x <= rX; ++x)
{

View file

@ -47,7 +47,7 @@ const int16_t test_coords[] =
{
100,100, 99,101, 101,101, // 0, small triangle
190,50, 200,10, 400,80, // 1, arbitrary
40,80, 20,50, 100,30, // 2, arbitrary
40,80, 60,50, 100,30, // 2, arbitrary
350,270, 440,200, 490,220, // 3, arbitrary
150,300, 290,400, 450,400, // 4, regular
105,200, 120,200, 201,200, // 5, horizontal line
@ -58,7 +58,11 @@ void draw()
{
clearScreen();
/*
S3L_DrawConfig conf;
conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;
for (int c = 0; c < 7; ++c)
{
int
@ -69,26 +73,29 @@ void draw()
x2 = test_coords[6 * c + 4],
y2 = test_coords[6 * c + 5];
S3L_drawTriangle(x0,y0,x1,y1,x2,y2);
//int cent = (x0 + x1 + x2) / 3.0;
//x1 = cent + (x1 - cent) * sin(frame * 0.01);
S3L_drawTriangle(x0,y0,x1,y1,x2,y2,conf);
setPixel(x0,y0,255,0,0);
setPixel(x1,y1,255,0,0);
setPixel(x2,y2,255,0,0);
}
*/
int16_t rotX0 = 200 + sin(frame * 0.01) * 50;
int16_t rotY0 = 200 + cos(frame * 0.01) * 50;
int16_t rotX1 = 200 + sin((frame + 300) * 0.01) * 50;
int16_t rotY1 = 200 + cos((frame + 300) * 0.01) * 50;
int16_t rotX2 = 200 + sin((frame + 500) * 0.01) * 50;
int16_t rotY2 = 200 + cos((frame + 500) * 0.01) * 50;
S3L_drawTriangle(rotX0,rotY0,rotX1,rotY1,rotX2,rotY2);
int16_t rotX1 = 200 + sin((frame + 500) * 0.01) * 50;
int16_t rotY1 = 200 + cos((frame + 500) * 0.01) * 50;
int16_t rotX2 = 200 + sin((frame + 300) * 0.01) * 50;
int16_t rotY2 = 200 + cos((frame + 300) * 0.01) * 50;
S3L_drawTriangle(rotX0,rotY0,rotX1,rotY1,rotX2,rotY2,conf);
}