mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-21 20:39:57 +01:00
Refactor hq program
This commit is contained in:
parent
89a3172378
commit
20c66f36d7
1 changed files with 27 additions and 21 deletions
|
@ -48,6 +48,15 @@ int8_t heightMap[GRID_W * GRID_H] =
|
|||
#undef e
|
||||
};
|
||||
|
||||
float interpolate(float a, float b, float t)
|
||||
{
|
||||
return a * (1.0 - t) + b * t;
|
||||
}
|
||||
|
||||
#define ISLAND_MODEL_INDEX 0
|
||||
#define WATER_MODEL_INDEX 1 // must be last, for transparency
|
||||
#define MODELS_TOTAL (WATER_MODEL_INDEX + 1)
|
||||
|
||||
#define GRID_TRIANGLES ((GRID_W - 1) * (GRID_H - 1) * 2)
|
||||
|
||||
S3L_Unit terrainVertices[GRID_W * GRID_H * 3];
|
||||
|
@ -58,9 +67,7 @@ S3L_Unit waterNormals[GRID_W * GRID_H * 3];
|
|||
|
||||
S3L_Index gridTriangles[GRID_TRIANGLES * 3];
|
||||
|
||||
#define MODELS 2
|
||||
|
||||
S3L_Model3D models[MODELS];
|
||||
S3L_Model3D models[MODELS_TOTAL];
|
||||
S3L_Scene scene;
|
||||
|
||||
int previousTriangle = -1;
|
||||
|
@ -156,7 +163,7 @@ void drawPixel(S3L_PixelInfo *p)
|
|||
toCameraDirection.z = scene.camera.transform.translation.z - position.z;
|
||||
S3L_normalizeVec3(&toCameraDirection);
|
||||
|
||||
if (p->modelIndex == MODELS - 1)
|
||||
if (p->modelIndex == WATER_MODEL_INDEX)
|
||||
{
|
||||
float dist, dx, dy;
|
||||
|
||||
|
@ -170,7 +177,7 @@ void drawPixel(S3L_PixelInfo *p)
|
|||
normal.x += S3L_sin(dist) / 16;
|
||||
normal.z += S3L_cos(dist) / 16;
|
||||
}
|
||||
else
|
||||
else // island
|
||||
{
|
||||
u = position.x / ((float) S3L_FRACTIONS_PER_UNIT * 2);
|
||||
v = position.z / ((float) S3L_FRACTIONS_PER_UNIT * 2);
|
||||
|
@ -206,15 +213,16 @@ void drawPixel(S3L_PixelInfo *p)
|
|||
|
||||
int index = (p->y * S3L_RESOLUTION_X + p->x) * 3;
|
||||
|
||||
if (p->modelIndex == MODELS - 1)
|
||||
if (p->modelIndex == WATER_MODEL_INDEX)
|
||||
{
|
||||
S3L_Unit waterDepth = (p->previousZ - p->depth) / 2;
|
||||
|
||||
float transparency = waterDepth / ((float) (S3L_FRACTIONS_PER_UNIT / 3));
|
||||
|
||||
transparency = transparency > 1.0 ? 1.0 : transparency;
|
||||
|
||||
float transparency2 = 1.0 - transparency;
|
||||
|
||||
if (transparency < 0.2)
|
||||
transparency = transparency + 1.0 - transparency / 0.2;
|
||||
|
||||
uint8_t previousColor[3];
|
||||
|
||||
|
@ -222,19 +230,17 @@ void drawPixel(S3L_PixelInfo *p)
|
|||
previousColor[1] = frameBuffer[index + 1];
|
||||
previousColor[2] = frameBuffer[index + 2];
|
||||
|
||||
|
||||
float fresnel = 0.5 + (S3L_dotProductVec3(toCameraDirection,normal) / ((float) S3L_FRACTIONS_PER_UNIT)) * 0.5;
|
||||
float fresnel2 = 1.0 - fresnel;
|
||||
|
||||
color[0] = fresnel2 * 150 + fresnel * 0;
|
||||
color[1] = fresnel2 * 230 + fresnel * 10;
|
||||
color[2] = fresnel2 * 255 + fresnel * 100;
|
||||
color[0] = interpolate(150,0,fresnel);
|
||||
color[1] = interpolate(230,10,fresnel);
|
||||
color[2] = interpolate(255,100,fresnel);
|
||||
|
||||
color[0] = transparency2 * previousColor[0] + transparency * color[0] * light;
|
||||
color[1] = transparency2 * previousColor[1] + transparency * color[1] * light;
|
||||
color[2] = transparency2 * previousColor[2] + transparency * color[2] * light;
|
||||
color[0] = interpolate(previousColor[0],color[0] * light,transparency);
|
||||
color[1] = interpolate(previousColor[1],color[1] * light,transparency);
|
||||
color[2] = interpolate(previousColor[2],color[2] * light,transparency);
|
||||
}
|
||||
else
|
||||
else // island
|
||||
{
|
||||
uint8_t textureColor[3];
|
||||
uint8_t textureColor2[3];
|
||||
|
@ -303,7 +309,7 @@ void animateWater()
|
|||
for (int i = 1; i < GRID_W * GRID_H * 3; i += 3)
|
||||
waterVertices[i] = S3L_FRACTIONS_PER_UNIT / 4 + sin(frame * 0.2) * S3L_FRACTIONS_PER_UNIT / 4;
|
||||
|
||||
S3L_computeModelNormals(models[MODELS - 1],waterNormals,0);
|
||||
S3L_computeModelNormals(models[MODELS_TOTAL - 1],waterNormals,0);
|
||||
}
|
||||
|
||||
void clearFrameBuffer()
|
||||
|
@ -341,7 +347,7 @@ int main()
|
|||
GRID_W * GRID_H,
|
||||
gridTriangles,
|
||||
GRID_TRIANGLES,
|
||||
&(models[0]));
|
||||
&(models[ISLAND_MODEL_INDEX]));
|
||||
|
||||
S3L_computeModelNormals(models[0],terrainNormals,0);
|
||||
|
||||
|
@ -350,9 +356,9 @@ int main()
|
|||
GRID_W * GRID_H,
|
||||
gridTriangles,
|
||||
GRID_TRIANGLES,
|
||||
&(models[MODELS - 1]));
|
||||
&(models[WATER_MODEL_INDEX]));
|
||||
|
||||
S3L_initScene(models,MODELS,&scene);
|
||||
S3L_initScene(models,MODELS_TOTAL,&scene);
|
||||
|
||||
char fileName[] = "test00.ppm";
|
||||
|
||||
|
|
Loading…
Reference in a new issue