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Update README.md

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Miloslav Číž 2019-07-03 14:25:38 +00:00
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@ -66,7 +66,7 @@ For more see the other examples and **the library code itself**, it is meant to
The basic philosophy is:
- The library implements only a rendering "middle-end", it doesn't perform any drawing to the actual screen,
- The library implements only a rendering back-end, it doesn't perform any drawing to the actual screen,
hence there is no dependency on any library such as OpenGL or SDL. It just calls your front-end function
and tells you which pixels you should write. How you do it is up to you.
- Before including the header, define `S3L_PIXEL_FUNCTION` to the name of a function you will use to
@ -76,6 +76,7 @@ The basic philosophy is:
- Also define `S3L_RESOLUTION_X` and `S3L_RESOLUTION_Y` to the resolution of your rendering screen.
- Use the provided Python tools to convert your model and textures to C arrays, include them in your
program and set up the scene struct.
- Init the 3D models and the scene with provided init functions (`S3L_init*`), set the position of the camera.
- Call `S3L_drawScene` on the scene to perform the frame rendering. This will cause the
library to start calling the `S3L_PIXEL_FUNCTION` in order to draw the frame. You can of course
modify the function or write a similar one of your own using the more low-level functions which are