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Add BF culling
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2 changed files with 27 additions and 11 deletions
25
s3l.h
25
s3l.h
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@ -1,3 +1,10 @@
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/*
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WIP simple realtime 3D rasterization-based library.
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author: Miloslav Ciz
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license: CC0 1.0
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*/
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#ifndef S3L_H
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#define S3L_H
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@ -112,7 +119,8 @@ static inline int16_t S3L_interpolateFrom0(int16_t v2, int16_t t, int16_t tMax)
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return (v2 * t) / tMax;
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}
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void S3L_bresenhamInit(S3L_BresenhamState *state, int16_t x0, int16_t y0, int16_t x1, int16_t y1)
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void S3L_bresenhamInit(S3L_BresenhamState *state, int16_t x0, int16_t y0,
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int16_t x1, int16_t y1)
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{
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int16_t dx = x1 - x0;
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int16_t dy = y1 - y0;
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@ -170,8 +178,19 @@ int S3L_bresenhamStep(S3L_BresenhamState *state)
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return state->steps >= 0;
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}
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void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, S3L_DrawConfig config)
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void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
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int16_t x2, int16_t y2, S3L_DrawConfig config)
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{
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if (config.backfaceCulling != S3L_BACKFACE_CULLING_NONE)
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{
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int cw = // matrix determinant
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x0 * y1 + y0 * x2 + x1 * y2 - y1 * x2 - y0 * x1 - x0 * y2 > 0;
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if ((config.backfaceCulling == S3L_BACKFACE_CULLING_CW && !cw) ||
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(config.backfaceCulling == S3L_BACKFACE_CULLING_CCW && cw))
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return;
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}
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S3L_COORD
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tPointX, tPointY, // top triangle point coords
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lPointX, lPointY, // left triangle point coords
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@ -245,7 +264,7 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
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}
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}
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// Now drive the triangle line by line.
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// Now draw the triangle line by line.
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#undef handleLR
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@ -62,7 +62,6 @@ S3L_DrawConfig conf;
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conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;
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for (int c = 0; c < 7; ++c)
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{
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int
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@ -73,19 +72,17 @@ conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;
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x2 = test_coords[6 * c + 4],
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y2 = test_coords[6 * c + 5];
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//int cent = (x0 + x1 + x2) / 3.0;
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//x1 = cent + (x1 - cent) * sin(frame * 0.01);
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int cent = (x0 + x1 + x2) / 3.0;
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x2 = cent + (x2 - cent) * sin(frame * 0.01) * 2;
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S3L_drawTriangle(x0,y0,x1,y1,x2,y2,conf);
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setPixel(x0,y0,255,0,0);
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setPixel(x1,y1,255,0,0);
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setPixel(x2,y2,255,0,0);
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}
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int16_t rotX0 = 200 + sin(frame * 0.01) * 50;
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int16_t rotY0 = 200 + cos(frame * 0.01) * 50;
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