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Small refactor

This commit is contained in:
Miloslav Číž 2018-11-18 18:30:39 +01:00
parent 28ce385dad
commit 35197f03d6
2 changed files with 13 additions and 8 deletions

16
s3l.h
View file

@ -65,13 +65,12 @@ typedef struct
int16_t minorIncrement;
int16_t majorDiff;
int16_t minorDiff;
} S3L_BresenhamState;
} S3L_BresenhamState; ///< State of drawing a line with Bresenham algorithm.
/**
Returns a value interpolated between the three triangle vertices based on
barycentric coordinates.
*/
static inline S3L_Unit S3L_interpolateBarycentric(
S3L_Unit value0, S3L_Unit value1, S3L_Unit value2,
S3L_Unit barycentric0, S3L_Unit barycentric1, S3L_Unit barycentric2)
@ -84,7 +83,7 @@ static inline S3L_Unit S3L_interpolateBarycentric(
) / S3L_FRACTIONS_PER_UNIT;
}
// general helper functions:
// general helper functions
static inline int16_t S3L_abs(int16_t value)
{
@ -115,7 +114,6 @@ static inline S3L_Unit S3L_nonZero(S3L_Unit value)
Interpolated between two values, v1 and v2, in the same ratio as t is to
tMax. Does NOT prevent zero division.
*/
static inline int16_t S3L_interpolate(int16_t v1, int16_t v2, int16_t t,
int16_t tMax)
{
@ -125,7 +123,6 @@ static inline int16_t S3L_interpolate(int16_t v1, int16_t v2, int16_t t,
/**
Same as S3L_interpolate but with v1 = 0. Should be faster.
*/
static inline int16_t S3L_interpolateFrom0(int16_t v2, int16_t t, int16_t tMax)
{
return (v2 * t) / tMax;
@ -190,8 +187,11 @@ int S3L_bresenhamStep(S3L_BresenhamState *state)
return state->steps >= 0;
}
void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, S3L_DrawConfig config)
void S3L_drawTriangle(
S3L_ScreenCoord x0, S3L_ScreenCoord y0,
S3L_ScreenCoord x1, S3L_ScreenCoord y1,
S3L_ScreenCoord x2, S3L_ScreenCoord y2,
S3L_DrawConfig config)
{
if (config.backfaceCulling != S3L_BACKFACE_CULLING_NONE)
{
@ -334,7 +334,7 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
S3L_ScreenCoord splitY; // Y at which one side (L or R) changes
S3L_ScreenCoord endY; // bottom Y of the whole triangle
int splitOnLeft; // whether split happens on L or R
int splitOnLeft; // whether split happens on L or R
if (rPointY <= lPointY)
{

View file

@ -1,3 +1,8 @@
/*
author: Miloslav Ciz
license: CC0
*/
#include <SDL2/SDL.h>
#include <stdio.h>
#include <math.h>