mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-20 20:29:58 +01:00
Continue drawModel
This commit is contained in:
parent
cc76683114
commit
360df9fe83
2 changed files with 69 additions and 23 deletions
91
s3l.h
91
s3l.h
|
@ -59,13 +59,50 @@ typedef int16_t S3L_Unit; /**< Units of measurement in 3D space. There is
|
|||
typedef int16_t S3L_ScreenCoord;
|
||||
typedef uint16_t S3L_Index;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
S3L_Unit x;
|
||||
S3L_Unit y;
|
||||
S3L_Unit z;
|
||||
} S3L_Vec3;
|
||||
|
||||
static inline void S3L_initVec3(S3L_Vec3 *v)
|
||||
{
|
||||
v->x = 0; v->y = 0; v->z = 0;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
S3L_Vec3 offset;
|
||||
S3L_Vec3 rotation;
|
||||
S3L_Vec3 scale;
|
||||
} S3L_Transform3D;
|
||||
|
||||
static inline void S3L_initTransoform3D(S3L_Transform3D *t)
|
||||
{
|
||||
S3L_initVec3(&(t->offset));
|
||||
S3L_initVec3(&(t->rotation));
|
||||
t->scale.x = S3L_FRACTIONS_PER_UNIT;
|
||||
t->scale.y = S3L_FRACTIONS_PER_UNIT;
|
||||
t->scale.z = S3L_FRACTIONS_PER_UNIT;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint16_t resolutionX;
|
||||
uint16_t resolutionY;
|
||||
S3L_Unit focalLength; ///< Defines the field of view (FOV).
|
||||
S3L_Transform3D transform;
|
||||
} S3L_Camera;
|
||||
|
||||
static inline void S3L_initCamera(S3L_Camera *c)
|
||||
{
|
||||
c->resolutionX = 128;
|
||||
c->resolutionY = 64;
|
||||
c->focalLength = S3L_FRACTIONS_PER_UNIT;
|
||||
S3L_initTransoform3D(&(c->transform));
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
S3L_ScreenCoord x; ///< Screen X coordinate.
|
||||
|
@ -82,6 +119,16 @@ typedef struct
|
|||
S3L_Index triangleID;
|
||||
} S3L_PixelInfo;
|
||||
|
||||
static inline void S3L_initPixelInfo(S3L_PixelInfo *p)
|
||||
{
|
||||
p->x = 0;
|
||||
p->y = 0;
|
||||
p->barycentric0 = S3L_FRACTIONS_PER_UNIT;
|
||||
p->barycentric1 = 0;
|
||||
p->barycentric2 = 0;
|
||||
p->triangleID = 0;
|
||||
}
|
||||
|
||||
#define S3L_BACKFACE_CULLING_NONE 0
|
||||
#define S3L_BACKFACE_CULLING_CW 1
|
||||
#define S3L_BACKFACE_CULLING_CCW 2
|
||||
|
@ -250,10 +297,7 @@ void S3L_drawTriangle(
|
|||
}
|
||||
|
||||
S3L_PixelInfo p;
|
||||
|
||||
p.barycentric0 = 0;
|
||||
p.barycentric1 = 0;
|
||||
p.barycentric2 = 0;
|
||||
S3L_initPixelInfo(&p);
|
||||
|
||||
// point mode
|
||||
|
||||
|
@ -511,20 +555,23 @@ void S3L_drawTriangle(
|
|||
#undef stepSide
|
||||
}
|
||||
|
||||
void S3L_mapViewToScreen(
|
||||
S3L_Unit viewX,
|
||||
S3L_Unit viewY,
|
||||
S3L_Unit viewZ,
|
||||
uint16_t screenWidth,
|
||||
uint16_t screenHeight,
|
||||
S3L_ScreenCoord *screenX,
|
||||
S3L_ScreenCoord *screenY)
|
||||
static inline void S3L_mapWorldToCamera(S3L_Vec3 point,
|
||||
S3L_Transform3D *cameraTransform, S3L_Vec3 *newPoint)
|
||||
{
|
||||
uint16_t halfW = screenWidth >> 1; // TODO: precompute earlier?
|
||||
uint16_t halfH = screenHeight >> 1;
|
||||
newPoint->x = point.x - cameraTransform->offset.x;
|
||||
newPoint->y = point.y - cameraTransform->offset.y;
|
||||
newPoint->z = point.z - cameraTransform->offset.z;
|
||||
}
|
||||
|
||||
*screenX = halfW + (viewX * halfW) / S3L_FRACTIONS_PER_UNIT;
|
||||
*screenY = halfH - (viewY * halfW) / S3L_FRACTIONS_PER_UNIT;
|
||||
static inline void S3L_mapCameraToScreen(S3L_Vec3 point, S3L_Camera *camera,
|
||||
S3L_ScreenCoord *screenX, S3L_ScreenCoord *screenY)
|
||||
{
|
||||
uint16_t halfW = camera->resolutionX >> 1; // TODO: precompute earlier?
|
||||
uint16_t halfH = camera->resolutionY >> 1;
|
||||
|
||||
*screenX = halfW + (point.x * halfW) / point.z;
|
||||
*screenY = halfH - (point.y * halfW) / point.z;
|
||||
// ^ S3L_FRACTIONS_PER_UNIT cancel out
|
||||
}
|
||||
|
||||
void S3L_drawModel(
|
||||
|
@ -540,19 +587,19 @@ void S3L_drawModel(
|
|||
while (triangleIndex < triangleCount)
|
||||
{
|
||||
S3L_ScreenCoord sX0, sY0, sX1, sY1, sX2, sY2;
|
||||
S3L_Unit vX, vY, vZ;
|
||||
S3L_Vec3 point, point2;
|
||||
S3L_Unit indexIndex;
|
||||
|
||||
#define mapCoords(n)\
|
||||
indexIndex = triangleVertexIndices[coordIndex] * 3;\
|
||||
vX = coords[indexIndex];\
|
||||
point.x = coords[indexIndex];\
|
||||
++indexIndex; /* TODO: put into square brackets? */\
|
||||
vY = coords[indexIndex];\
|
||||
point.y = coords[indexIndex];\
|
||||
++indexIndex;\
|
||||
vZ = coords[indexIndex];\
|
||||
point.z = coords[indexIndex];\
|
||||
++coordIndex;\
|
||||
S3L_mapViewToScreen(\
|
||||
vX,vY,vZ,camera.resolutionX,camera.resolutionY,&sX##n,&sY##n);
|
||||
S3L_mapWorldToCamera(point,&camera.transform,&point2);\
|
||||
S3L_mapCameraToScreen(point2,&camera,&sX##n,&sY##n);
|
||||
|
||||
mapCoords(0)
|
||||
mapCoords(1)
|
||||
|
|
|
@ -43,7 +43,6 @@ void drawPixel(S3L_PixelInfo *p)
|
|||
p->barycentric0 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,
|
||||
p->barycentric1 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,
|
||||
p->barycentric2 / ((float) S3L_FRACTIONS_PER_UNIT) * 255);
|
||||
|
||||
}
|
||||
|
||||
const int16_t test_coords[] =
|
||||
|
|
Loading…
Reference in a new issue