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Update readme

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Miloslav Ciz 2022-02-23 14:48:28 +01:00
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@ -33,6 +33,7 @@ PC (SDL, offline rendering, terminal):
- Uses **only integer math** (32bit). - Uses **only integer math** (32bit).
- **No dependencies** (uses only stdint standard library), extremely portable. - **No dependencies** (uses only stdint standard library), extremely portable.
- **Single header**, KISS, suckless. - **Single header**, KISS, suckless.
- **No dynamic heap allocation.**
- **Pure C99**, tested to run as C++ as well. - **Pure C99**, tested to run as C++ as well.
- Still **flexible** -- pixels are left for you to draw in any way you want with a custom fragment-shader like function. - Still **flexible** -- pixels are left for you to draw in any way you want with a custom fragment-shader like function.
- **Perspective correction**, 3 modes: none (linear only), full (per-pixel), approximation (per-N-pixels). - **Perspective correction**, 3 modes: none (linear only), full (per-pixel), approximation (per-N-pixels).