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Update city
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7358b8034d
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1 changed files with 8 additions and 6 deletions
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@ -206,15 +206,11 @@ int main()
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int16_t stepRotation = S3L_max(1,300 * frameDiff);
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int16_t stepRotation = S3L_max(1,300 * frameDiff);
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if (state[SDL_SCANCODE_LEFT])
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if (state[SDL_SCANCODE_LEFT])
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{
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models[1].transform.rotation.y += stepRotation;
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models[1].transform.rotation.y += stepRotation;
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S3L_rotationToDirections(models[1].transform.rotation,S3L_FRACTIONS_PER_UNIT,&carDirection,0,0);
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}
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else if (state[SDL_SCANCODE_RIGHT])
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else if (state[SDL_SCANCODE_RIGHT])
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{
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models[1].transform.rotation.y -= stepRotation;
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models[1].transform.rotation.y -= stepRotation;
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S3L_rotationToDirections(models[1].transform.rotation,S3L_FRACTIONS_PER_UNIT,&carDirection,0,0);
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S3L_rotationToDirections(models[1].transform.rotation,S3L_FRACTIONS_PER_UNIT,&carDirection,0,0);
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}
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if (state[SDL_SCANCODE_UP])
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if (state[SDL_SCANCODE_UP])
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{
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{
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@ -227,6 +223,12 @@ int main()
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models[1].transform.translation.z -= (carDirection.z * step) / S3L_FRACTIONS_PER_UNIT;
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models[1].transform.translation.z -= (carDirection.z * step) / S3L_FRACTIONS_PER_UNIT;
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}
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}
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scene.camera.transform.translation.x = scene.models[1].transform.translation.x - carDirection.x;
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scene.camera.transform.translation.y = S3L_FRACTIONS_PER_UNIT;
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scene.camera.transform.translation.z = scene.models[1].transform.translation.z - carDirection.z;
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scene.camera.transform.rotation.y = -1 * scene.models[1].transform.rotation.y;
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer,textureSDL,NULL,NULL);
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SDL_RenderCopy(renderer,textureSDL,NULL,NULL);
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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