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Add fog
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1 changed files with 14 additions and 0 deletions
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@ -88,6 +88,7 @@ S3L_Unit uv0[2], uv1[2], uv2[2];
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uint16_t l0, l1, l2;
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S3L_Vec4 toLight;
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int8_t light = 1;
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int8_t fog = 0;
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int8_t mode = 0;
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S3L_Vec4 n0, n1, n2;
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@ -209,6 +210,17 @@ void drawPixel(S3L_PixelInfo *p)
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b = S3L_clamp((((int16_t) b) * l) / S3L_FRACTIONS_PER_UNIT,0,255);
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}
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if (fog)
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{
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int16_t f = ((p->depth - S3L_NEAR) * 255) / (S3L_FRACTIONS_PER_UNIT * 64);
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f *= 2;
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r = S3L_clamp(((int16_t) r) + f,0,255);
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g = S3L_clamp(((int16_t) g) + f,0,255);
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b = S3L_clamp(((int16_t) b) + f,0,255);
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}
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setPixel(p->x,p->y,r,g,b);
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}
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@ -313,6 +325,8 @@ int main()
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{
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if (event.key.keysym.scancode == SDL_SCANCODE_L)
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light = !light;
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else if (event.key.keysym.scancode == SDL_SCANCODE_F)
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fog = !fog;
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else if (event.key.keysym.scancode == SDL_SCANCODE_SPACE)
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{
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modelIndex = (modelIndex + 1) % modelsTotal;
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