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2 changed files with 51 additions and 35 deletions
78
s3l.h
78
s3l.h
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@ -116,7 +116,7 @@
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#endif
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#ifndef S3L_PERSPECTIVE_CORRECTION
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#define S3L_PERSPECTIVE_CORRECTION 0
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#define S3L_PERSPECTIVE_CORRECTION 1
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#endif
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#define S3L_HALF_RESOLUTION_X (S3L_RESOLUTION_X >> 1)
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@ -847,6 +847,8 @@ void _S3L_drawFilledTriangle(
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S3L_Unit *barycentric1; // bar. coord that gets higher from R to L
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S3L_Unit *barycentric2; // bar. coord that gets higher from bottom up
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printf("-------\n");
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// Sort the points.
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#define assignPoints(t,a,b)\
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@ -948,8 +950,8 @@ void _S3L_drawFilledTriangle(
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lErrSub, rErrSub; // error value to substract when moving in x direction
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S3L_Unit
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lSideUnitStep, rSideUnitStep,
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lSideUnitPos, rSideUnitPos;
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lSideStep, rSideStep,
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lSideUnitPosScaled, rSideUnitPosScaled;
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/* init side for the algorithm, params:
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s - which side (l or r)
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@ -961,13 +963,13 @@ void _S3L_drawFilledTriangle(
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s##X = p1##PointSx;\
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s##Dx = p2##PointSx - p1##PointSx;\
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s##Dy = p2##PointSy - p1##PointSy;\
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s##SideUnitStep = (S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY)\
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s##SideStep = (S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY)\
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/ (s##Dy != 0 ? s##Dy : 1);\
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s##SideUnitPos = 0;\
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s##SideUnitPosScaled = 0;\
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if (!down)\
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{\
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s##SideUnitPos = S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY;\
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s##SideUnitStep *= -1;\
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s##SideUnitPosScaled = S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY;\
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s##SideStep *= -1;\
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}\
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s##Inc = s##Dx >= 0 ? 1 : -1;\
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if (s##Dx < 0)\
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@ -1002,6 +1004,8 @@ void _S3L_drawFilledTriangle(
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#if S3L_PERSPECTIVE_CORRECTION == 1
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S3L_PerspectiveCorrectionState lPC, rPC, rowPC;
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int8_t topPart = 1; // whether drawing top or bottom part of the triangle
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initPC(t,l,l)
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initPC(t,r,r)
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#endif
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@ -1017,17 +1021,21 @@ void _S3L_drawFilledTriangle(
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S3L_Unit *tmp = barycentric##b0;\
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barycentric##b0 = barycentric##b1;\
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barycentric##b1 = tmp;\
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s##SideUnitPos =\
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(S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY) - s##SideUnitPos;\
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s##SideUnitStep *= -1;
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s##SideUnitPosScaled =\
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(S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY) - s##SideUnitPosScaled;\
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s##SideStep *= -1;
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if (splitOnLeft)
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{
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initSide(l,l,r,0);
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manageSplit(0,2,r)
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printf("split L\n");
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#if S3L_PERSPECTIVE_CORRECTION == 1
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initPC(l,r,l)
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initPC(r,t,r)
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topPart = 0;
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#endif
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}
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else
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@ -1035,8 +1043,12 @@ void _S3L_drawFilledTriangle(
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initSide(r,r,l,0);
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manageSplit(1,2,l)
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printf("split R\n");
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#if S3L_PERSPECTIVE_CORRECTION == 1
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initPC(r,l,r)
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initPC(l,t,l)
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topPart = 0;
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#endif
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}
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}
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@ -1050,22 +1062,17 @@ void _S3L_drawFilledTriangle(
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S3L_Unit rowLength = S3L_nonZero(rX - lX - 1); // prevent zero div
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S3L_Unit b0 = 0;
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S3L_Unit b1 = lSideUnitPos;
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S3L_Unit b0Step = rSideUnitPos / rowLength;
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S3L_Unit b1Step = lSideUnitPos / rowLength;
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#if S3L_PERSPECTIVE_CORRECTION == 1
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S3L_Unit lDepth, rDepth, lT, rT;
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lT = lSideUnitPos >> S3L_LERP_QUALITY; // CHANGEEEE
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rT = rSideUnitPos >> S3L_LERP_QUALITY; // CHANGEEEE
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lT = S3L_correctPerspective(lSideUnitPosScaled >> S3L_LERP_QUALITY,&lPC);
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rT = S3L_correctPerspective(rSideUnitPosScaled >> S3L_LERP_QUALITY,&rPC);
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rT = S3L_correctPerspective(rT,&rPC);
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lDepth = S3L_interpolateByUnit(lPC.a[2],lPC.b[2],lT);
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rDepth = S3L_interpolateByUnit(rPC.a[2],rPC.b[2],rT);
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lDepth = S3L_interpolateByUnit(lPC.p0[2],lPC.p1[2],lT);
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rDepth = S3L_interpolateByUnit(rPC.p0[2],rPC.p1[2],rT);
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printf("l: %d %d\n",lSideUnitPosScaled >> S3L_LERP_QUALITY,lT);
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printf("r: %d %d\n",rSideUnitPosScaled >> S3L_LERP_QUALITY,rT);
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S3L_initPerspectiveCorrectionState(
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S3L_interpolateByUnit(lPC.a[0],lPC.b[0],lT),
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@ -1077,31 +1084,40 @@ void _S3L_drawFilledTriangle(
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camera->focalLength,
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&rowPC
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);
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#else
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S3L_Unit b0 = 0;
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S3L_Unit b1 = lSideUnitPosScaled;
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S3L_Unit b0Step = rSideUnitPosScaled / rowLength;
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S3L_Unit b1Step = lSideUnitPosScaled / rowLength;
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#endif
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for (S3L_ScreenCoord x = lX; x < rX; ++x)
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{
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#if S3L_PERSPECTIVE_CORRECTION == 1
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S3L_Unit rowT =
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S3L_correctPerspective(S3L_interpolateFrom0(S3L_FRACTIONS_PER_UNIT,
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x - lX,rowLength),&rowPC);
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*barycentric0 = S3L_interpolateByUnitFrom0(lT,rowT);
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*barycentric1 = S3L_FRACTIONS_PER_UNIT -
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S3L_interpolateByUnitFrom0(S3L_FRACTIONS_PER_UNIT - rT,S3L_FRACTIONS_PER_UNIT - rowT);
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#else
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*barycentric0 = b0 >> S3L_LERP_QUALITY;
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*barycentric1 = b1 >> S3L_LERP_QUALITY;
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#if S3L_PERSPECTIVE_CORRECTION == 1
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S3L_Unit rowT = S3L_interpolateFrom0(S3L_FRACTIONS_PER_UNIT,x - lX,rX - lX);
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*barycentric0 = S3L_interpolateByUnitFrom0(lT,rowT);
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*barycentric1 = S3L_interpolateByUnitFrom0(rT,S3L_FRACTIONS_PER_UNIT - rowT);
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b0 += b0Step;
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b1 -= b1Step;
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#endif
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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p->x = x;
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S3L_PIXEL_FUNCTION(p);
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b0 += b0Step;
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b1 -= b1Step;
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}
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lSideUnitPos += lSideUnitStep;
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rSideUnitPos += rSideUnitStep;
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lSideUnitPosScaled += lSideStep;
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rSideUnitPosScaled += rSideStep;
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++currentY;
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}
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@ -119,11 +119,11 @@ void draw()
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//frame = 853;
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modelTransform.rotation.z = frame * 0.1;
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modelTransform.rotation.x = frame * 0.3;
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modelTransform.rotation.z = 30;//frame * 0.1;
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modelTransform.rotation.x = 90;//frame * 0.3;
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S3L_drawModelIndexed(ver,tri,12,modelTransform,&camera,&conf);
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// S3L_drawModelIndexed(ver,tri + 3,1,modelTransform,&camera,&conf);
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// S3L_drawModelIndexed(ver,tri,12,modelTransform,&camera,&conf);
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S3L_drawModelIndexed(ver,tri + 3,1,modelTransform,&camera,&conf);
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/*
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conf.backfaceCulling = S3L_BACKFACE_CULLING_NONE;
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