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Add FPS
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1 changed files with 20 additions and 0 deletions
20
testSDL.c
20
testSDL.c
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@ -6,6 +6,7 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <math.h>
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#include <math.h>
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#include <time.h>
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//#define S3L_PRESET_HIGHEST_QUALITY
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//#define S3L_PRESET_HIGHEST_QUALITY
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@ -164,6 +165,10 @@ else
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S3L_Transform3D modelTransform;
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S3L_Transform3D modelTransform;
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S3L_DrawConfig conf;
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S3L_DrawConfig conf;
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clock_t nextT;
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int fps = 0;
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void draw()
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void draw()
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{
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{
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S3L_newFrame();
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S3L_newFrame();
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@ -181,6 +186,19 @@ void draw()
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if (offScreenPixels > 0)
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if (offScreenPixels > 0)
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printf("offscreen pixels: %d\n",offScreenPixels);
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printf("offscreen pixels: %d\n",offScreenPixels);
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clock_t nowT = clock();
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double timeDiff = ((double) (nowT - nextT)) / CLOCKS_PER_SEC;
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fps++;
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if (timeDiff >= 1.0)
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{
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nextT = nowT;
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printf("FPS: %d\n",fps);
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fps = 0;
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}
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}
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}
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int main()
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int main()
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@ -191,6 +209,8 @@ int main()
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SDL_Surface *screenSurface = SDL_GetWindowSurface(window);
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SDL_Surface *screenSurface = SDL_GetWindowSurface(window);
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SDL_Event event;
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SDL_Event event;
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nextT = clock();
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S3L_initCamera(&scene.camera);
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S3L_initCamera(&scene.camera);
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// scene.camera.transform.translation.z = -S3L_FRACTIONS_PER_UNIT * 2;
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// scene.camera.transform.translation.z = -S3L_FRACTIONS_PER_UNIT * 2;
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