1
0
Fork 0
mirror of https://git.coom.tech/drummyfish/small3dlib.git synced 2024-11-21 20:39:57 +01:00

Prevent infinite loops

This commit is contained in:
Miloslav Číž 2018-11-17 17:33:09 +01:00
parent d20eaa1427
commit 469368530b
2 changed files with 17 additions and 14 deletions

29
s3l.h
View file

@ -199,7 +199,10 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
v##Inc = v##Dx >= 0 ? 1 : -1;\ v##Inc = v##Dx >= 0 ? 1 : -1;\
v##Err = 2 * helperDxAbs - helperDyAbs;\ v##Err = 2 * helperDxAbs - helperDyAbs;\
v##ErrAdd = 2 * helperDxAbs;\ v##ErrAdd = 2 * helperDxAbs;\
v##ErrSub = 2 * helperDyAbs; v##ErrSub = 2 * (helperDyAbs != 0 ? helperDyAbs : 1);\
v##ErrSub = v##ErrSub != 0 ? v##ErrSub : 1; /* don't allow 0, could lead
to an infinite substracting
loop */
#define stepSide(s)\ #define stepSide(s)\
while (s##Err > 0)\ while (s##Err > 0)\
@ -216,6 +219,18 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
while (currentY <= endY) while (currentY <= endY)
{ {
if (currentY == splitY)
{
if (splitOnLeft)
{
initSide(l,l,r);
}
else
{
initSide(r,r,l);
}
}
p.y = currentY; p.y = currentY;
// draw the line // draw the line
@ -229,18 +244,6 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
stepSide(r) stepSide(r)
stepSide(l) stepSide(l)
if (currentY == splitY)
{
if (splitOnLeft)
{
initSide(l,l,r);
}
else
{
initSide(r,r,l);
}
}
++currentY; ++currentY;
} }

View file

@ -42,7 +42,7 @@ const int16_t test_coords[] =
100,100, 99,101, 101,101, // 0, small triangle 100,100, 99,101, 101,101, // 0, small triangle
190,50, 200,10, 400,80, // 1, arbitrary 190,50, 200,10, 400,80, // 1, arbitrary
40,80, 20,50, 100,30, // 2, arbitrary 40,80, 20,50, 100,30, // 2, arbitrary
300,300, 290,400, 310,400, // 3, regular 150,300, 290,400, 450,400, // 3, regular
105,300, 120,300, 201,300, // 4, horizontal line 105,300, 120,300, 201,300, // 4, horizontal line
400,300, 400,320, 400,400 // 5, vertical line 400,300, 400,320, 400,400 // 5, vertical line
}; };