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Prevent infinite loops
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parent
d20eaa1427
commit
469368530b
2 changed files with 17 additions and 14 deletions
29
s3l.h
29
s3l.h
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@ -199,7 +199,10 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
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v##Inc = v##Dx >= 0 ? 1 : -1;\
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v##Err = 2 * helperDxAbs - helperDyAbs;\
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v##ErrAdd = 2 * helperDxAbs;\
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v##ErrSub = 2 * helperDyAbs;
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v##ErrSub = 2 * (helperDyAbs != 0 ? helperDyAbs : 1);\
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v##ErrSub = v##ErrSub != 0 ? v##ErrSub : 1; /* don't allow 0, could lead
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to an infinite substracting
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loop */
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#define stepSide(s)\
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while (s##Err > 0)\
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@ -216,6 +219,18 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
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while (currentY <= endY)
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{
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if (currentY == splitY)
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{
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if (splitOnLeft)
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{
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initSide(l,l,r);
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}
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else
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{
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initSide(r,r,l);
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}
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}
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p.y = currentY;
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// draw the line
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@ -229,18 +244,6 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2
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stepSide(r)
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stepSide(l)
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if (currentY == splitY)
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{
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if (splitOnLeft)
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{
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initSide(l,l,r);
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}
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else
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{
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initSide(r,r,l);
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}
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}
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++currentY;
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}
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@ -42,7 +42,7 @@ const int16_t test_coords[] =
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100,100, 99,101, 101,101, // 0, small triangle
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190,50, 200,10, 400,80, // 1, arbitrary
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40,80, 20,50, 100,30, // 2, arbitrary
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300,300, 290,400, 310,400, // 3, regular
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150,300, 290,400, 450,400, // 3, regular
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105,300, 120,300, 201,300, // 4, horizontal line
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400,300, 400,320, 400,400 // 5, vertical line
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};
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