mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-21 20:39:57 +01:00
Update README.md
This commit is contained in:
parent
5b506ca449
commit
46b56eb5c0
1 changed files with 1 additions and 0 deletions
|
@ -39,6 +39,7 @@ interface.
|
||||||
- **No scenegraph** (object parenting), just a scene list. Parenting can still be achieved by using cutom transform matrices.
|
- **No scenegraph** (object parenting), just a scene list. Parenting can still be achieved by using cutom transform matrices.
|
||||||
- Though performance is high, due to multiplatformness it **probably can't match platform-specific rasterizers written in assembly**.
|
- Though performance is high, due to multiplatformness it **probably can't match platform-specific rasterizers written in assembly**.
|
||||||
- There is **no far plane**.
|
- There is **no far plane**.
|
||||||
|
- There is **no subpixel accuracy**.
|
||||||
- There is a near plane, but a **proper culling by it (subdividing triangles) is missing**. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts.
|
- There is a near plane, but a **proper culling by it (subdividing triangles) is missing**. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts.
|
||||||
- Due to the limitations of 32bit integer arithmetics, some types of movement (particularly camera) **may look jerky, and artifact may appear** in specific situations.
|
- Due to the limitations of 32bit integer arithmetics, some types of movement (particularly camera) **may look jerky, and artifact may appear** in specific situations.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue