From 49f9790798d8510b3e52a435ebd4815d5c8e9173 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Tue, 2 Jul 2019 13:51:02 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e744a02..cf304b0 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,7 @@ PC (SDL, offline rendering, terminal): - **Perspective correction**, 3 modes: none (linear only), full (per-pixel), approximation (per-N-pixels). - **Different drawing strategies** to choose from: none, z-buffer (none, full, reduced), triangle sorting (back-to-front, fron-to-back with stencil buffer). - Triangles provide **barycentric coordinates**, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, texture fitering, transparency, PBR, shadow mapping, MIP mapping, ...). -- **Tested on multiple platforms** (TODO). +- **Tested on multiple platforms** (PC, Pokitto, Gamebuino META). - **Many compile-time options** to tune the performance vs quality. - **Similar to OpenGL** in principle, but simpler, easier to use, with higher-level features. - **Tools** (Python scripts) for converting 3D models and textures to C array format used by the library.