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1 changed files with 14 additions and 15 deletions
29
small3dlib.h
29
small3dlib.h
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@ -145,8 +145,6 @@ BE REDEFINED, so rather don't do it (otherwise things may overflow etc.). */
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#define S3L_FRACTIONS_PER_UNIT 512
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#define S3L_UNIT_MINUS_ONE (S3L_FRACTIONS_PER_UNIT - 1)
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typedef int16_t S3L_ScreenCoord;
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typedef uint16_t S3L_Index;
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@ -449,9 +447,10 @@ typedef struct
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vertices. These serve to locate the pixel on a
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triangle and interpolate values between it's
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three points. Each one goes from 0 to
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S3L_UNIT_MINUS_ONE (inclidung) and the sum of the
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three coordinates will always be exactly
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S3L_UNIT_MINUS_ONE. */
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S3L_FRACTIONS_PER_UNIT (inclidung), but due to
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rounding error may fall outside this range. The
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sum of the three coordinates will always be
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exactly S3L_FRACTIONS_PER_UNIT. */
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S3L_Index triangleIndex; ///< Triangle index.
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S3L_Index modelIndex;
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S3L_Unit depth; ///< Depth (only if depth is turned on).
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@ -1655,9 +1654,9 @@ void S3L_drawTriangle(
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#if S3L_FLAT
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p.depth = (tPointPP->z + lPointPP->z + rPointPP->z) / 3;
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*barycentric0 = S3L_UNIT_MINUS_ONE / 3;
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*barycentric1 = S3L_UNIT_MINUS_ONE / 3;
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*barycentric2 = S3L_UNIT_MINUS_ONE - 2 * (S3L_UNIT_MINUS_ONE / 3);
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*barycentric0 = S3L_FRACTIONS_PER_UNIT / 3;
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*barycentric1 = S3L_FRACTIONS_PER_UNIT / 3;
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - 2 * (S3L_FRACTIONS_PER_UNIT / 3);
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#endif
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p.triangleSize[0] = rPointSx - lPointSx;
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@ -1739,12 +1738,12 @@ void S3L_drawTriangle(
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s##Dx = p2##PointSx - p1##PointSx;\
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s##Dy = p2##PointSy - p1##PointSy;\
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initDepthFLS(s,p1,p2)\
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s##SideFLS.stepScaled = (S3L_UNIT_MINUS_ONE << S3L_FAST_LERP_QUALITY)\
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s##SideFLS.stepScaled = (S3L_FRACTIONS_PER_UNIT << S3L_FAST_LERP_QUALITY)\
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/ (s##Dy != 0 ? s##Dy : 1);\
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s##SideFLS.valueScaled = 0;\
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if (!down)\
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{\
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s##SideFLS.valueScaled = S3L_UNIT_MINUS_ONE << S3L_FAST_LERP_QUALITY;\
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s##SideFLS.valueScaled = S3L_FRACTIONS_PER_UNIT << S3L_FAST_LERP_QUALITY;\
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s##SideFLS.stepScaled *= -1;\
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}\
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s##Inc = s##Dx >= 0 ? 1 : -1;\
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@ -1819,7 +1818,7 @@ void S3L_drawTriangle(
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S3L_Unit *tmp = barycentric##b0;\
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barycentric##b0 = barycentric##b1;\
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barycentric##b1 = tmp;\
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s0##SideFLS.valueScaled = (S3L_UNIT_MINUS_ONE\
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s0##SideFLS.valueScaled = (S3L_FRACTIONS_PER_UNIT\
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<< S3L_FAST_LERP_QUALITY) - s0##SideFLS.valueScaled;\
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s0##SideFLS.stepScaled *= -1;\
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manageSplitPerspective(s0,s1)
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@ -1926,7 +1925,7 @@ void S3L_drawTriangle(
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S3L_FastLerpState depthPC, b0PC, b1PC;
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depthPC.valueScaled =
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((S3L_UNIT_MINUS_ONE * S3L_FRACTIONS_PER_UNIT) /
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((S3L_FRACTIONS_PER_UNIT * S3L_FRACTIONS_PER_UNIT) /
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,i,rowLength)))
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<< S3L_FAST_LERP_QUALITY;
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@ -1957,7 +1956,7 @@ void S3L_drawTriangle(
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#if S3L_COMPUTE_DEPTH
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#if S3L_PERSPECTIVE_CORRECTION == 1
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p.depth = (S3L_UNIT_MINUS_ONE * S3L_FRACTIONS_PER_UNIT) /
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p.depth = (S3L_FRACTIONS_PER_UNIT * S3L_FRACTIONS_PER_UNIT) /
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,i,rowLength));
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#elif S3L_PERSPECTIVE_CORRECTION == 2
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if (rowCount >= S3L_PC_APPROX_LENGTH)
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@ -1968,7 +1967,7 @@ void S3L_drawTriangle(
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S3L_Unit nextDepth =
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(
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(S3L_UNIT_MINUS_ONE * S3L_FRACTIONS_PER_UNIT) /
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(S3L_FRACTIONS_PER_UNIT * S3L_FRACTIONS_PER_UNIT) /
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,nextI,rowLength))
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) << S3L_FAST_LERP_QUALITY;
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@ -2032,7 +2031,7 @@ void S3L_drawTriangle(
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#endif
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*barycentric2 =
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S3L_UNIT_MINUS_ONE - *barycentric0 - *barycentric1;
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S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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#endif
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S3L_PIXEL_FUNCTION(&p);
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}
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