diff --git a/s3l.h b/s3l.h index 8e9589e..93d5152 100644 --- a/s3l.h +++ b/s3l.h @@ -628,6 +628,7 @@ static inline void S3L_rotate2DPoint(S3L_Unit *x, S3L_Unit *y, S3L_Unit angle) (angleCos * (*y)) / S3L_FRACTIONS_PER_UNIT; } +// FIXME: rewrite this to just apply one matrix, EFFICIENCY!!! static inline void S3L_mapModelToWorld(S3L_Vec3 point, S3L_Transform3D *modelTransform, S3L_Vec3 *newPoint) {