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Improve make
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ac87859b29
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3 changed files with 36 additions and 19 deletions
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@ -1,6 +1,6 @@
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#!/bin/bash
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PROGRAM=helloTerminal
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PROGRAM=test
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clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -O3 -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM
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clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -O3 -Wall -Wextra -Wstrict-prototypes -Wold-style-definition -Wno-unused-parameter -Wno-missing-field-initializers -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM
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#clear; clear; clang -x c -g -pedantic -O3 -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM
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@ -1,4 +1,4 @@
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/*
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/**
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Some basic tests for small3dlib.
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author: Miloslav Ciz
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@ -6,6 +6,8 @@
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*/
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#define S3L_PIXEL_FUNCTION pixelFunc
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#define S3L_RESOLUTION_X 100
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@ -81,7 +83,7 @@ int testTriangleRasterization(
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return numErrors;
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}
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int testRasterization()
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int testRasterization(void)
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{
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printf("\n=== TESTING RASTERIZATION ===\n");
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@ -337,7 +339,7 @@ int testRasterization()
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return numErrors;
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}
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static inline double abs(double a)
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static inline double absVal(double a)
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{
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return a >= 0.0 ? a : (-1 * a);
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}
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@ -350,7 +352,7 @@ double vec3Len(S3L_Vec4 v)
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((double) v.z) * ((double) v.z));
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}
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int testGeneral()
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int testGeneral(void)
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{
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printf("\n=== TESTING GENERAL ===\n");
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@ -362,9 +364,9 @@ int testGeneral()
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uint32_t errors0 = 0;
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uint32_t errors1 = 0;
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for (S3L_Unit x = -1 * m; x < m; x += 3 * (abs(x) / 64 + 1))
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for (S3L_Unit y = -1 * m; y < m; y += 3 * (abs(y) / 32 + 1))
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for (S3L_Unit z = -1 * m; z < m; z += 5 * (abs(z) / 64 + 1))
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for (S3L_Unit x = -1 * m; x < m; x += 3 * (absVal(x) / 64 + 1))
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for (S3L_Unit y = -1 * m; y < m; y += 3 * (absVal(y) / 32 + 1))
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for (S3L_Unit z = -1 * m; z < m; z += 5 * (absVal(z) / 64 + 1))
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{
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S3L_Vec4 v;
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@ -372,13 +374,13 @@ int testGeneral()
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S3L_normalizeVec3Fast(&v);
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double l0 = vec3Len(v);
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double e0 = abs(l0 - S3L_FRACTIONS_PER_UNIT);
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double e0 = absVal(l0 - S3L_FRACTIONS_PER_UNIT);
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S3L_setVec4(&v,x,y,z,0);
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S3L_normalizeVec3(&v);
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double l1 = vec3Len(v);
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double e1 = abs(l1 - S3L_FRACTIONS_PER_UNIT);
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double e1 = absVal(l1 - S3L_FRACTIONS_PER_UNIT);
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if (e0 > tolerance)
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errors0++;
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@ -397,8 +399,19 @@ int testGeneral()
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return errors1;
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}
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int main()
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int testRender(void)
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{
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printf("\n=== TESTING RENDER ===\n");
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// TODO
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return 0;
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}
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int main(void)
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{
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printf("testing small3dlib\n\n");
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S3L_Mat4 m, m2;
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S3L_Vec4 v;
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@ -420,8 +433,9 @@ int main()
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uint32_t totalErrors = 0;
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totalErrors += testRasterization();
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totalErrors += testGeneral();
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totalErrors += testRasterization();
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totalErrors += testRender();
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printf("\n===== DONE =====\ntotal errors: %d\n",totalErrors);
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15
small3dlib.h
15
small3dlib.h
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@ -22,6 +22,9 @@
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z-buffer (full or reduced, S3L_Z_BUFFER), sorted-drawing (S3L_SORT), or even
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none of these. See the description of the options in this file.
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The rendering itself is done with S3L_drawScene, usually preceded by
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S3L_newFrame (for clearing zBuffer etc.).
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The library is meant to be used in not so huge programs that use single
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translation unit and so includes both declarations and implementation at once.
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If you for some reason use multiple translation units (which include the
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@ -681,10 +684,10 @@ void S3L_drawTriangle(
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/** This should be called before rendering each frame. The function clears
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buffers and does potentially other things needed for the frame. */
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void S3L_newFrame();
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void S3L_newFrame(void);
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void S3L_zBufferClear();
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void S3L_stencilBufferClear();
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void S3L_zBufferClear(void);
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void S3L_stencilBufferClear(void);
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/** Writes a value (not necessarily depth! depends on the format of z-buffer)
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to z-buffer (if enabled). Does NOT check boundaries! */
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@ -1803,7 +1806,7 @@ void S3L_mapProjectionPlaneToScreen(
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(point.y * S3L_HALF_RESOLUTION_X) / S3L_FRACTIONS_PER_UNIT;
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}
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void S3L_zBufferClear()
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void S3L_zBufferClear(void)
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{
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#if S3L_Z_BUFFER
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for (uint32_t i = 0; i < S3L_RESOLUTION_X * S3L_RESOLUTION_Y; ++i)
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#endif
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}
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void S3L_stencilBufferClear()
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void S3L_stencilBufferClear(void)
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{
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#if S3L_STENCIL_BUFFER
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for (uint32_t i = 0; i < S3L_STENCIL_BUFFER_SIZE; ++i)
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#endif
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}
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void S3L_newFrame()
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void S3L_newFrame(void)
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{
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S3L_zBufferClear();
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S3L_stencilBufferClear();
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