mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-20 20:29:58 +01:00
Improve make
This commit is contained in:
parent
ac87859b29
commit
54a63abe24
3 changed files with 36 additions and 19 deletions
|
@ -1,6 +1,6 @@
|
|||
#!/bin/bash
|
||||
|
||||
PROGRAM=helloTerminal
|
||||
PROGRAM=test
|
||||
|
||||
clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -O3 -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM
|
||||
clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -O3 -Wall -Wextra -Wstrict-prototypes -Wold-style-definition -Wno-unused-parameter -Wno-missing-field-initializers -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM
|
||||
#clear; clear; clang -x c -g -pedantic -O3 -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/**
|
||||
Some basic tests for small3dlib.
|
||||
|
||||
author: Miloslav Ciz
|
||||
|
@ -6,6 +6,8 @@
|
|||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#define S3L_PIXEL_FUNCTION pixelFunc
|
||||
#define S3L_RESOLUTION_X 100
|
||||
|
@ -81,7 +83,7 @@ int testTriangleRasterization(
|
|||
return numErrors;
|
||||
}
|
||||
|
||||
int testRasterization()
|
||||
int testRasterization(void)
|
||||
{
|
||||
printf("\n=== TESTING RASTERIZATION ===\n");
|
||||
|
||||
|
@ -337,7 +339,7 @@ int testRasterization()
|
|||
return numErrors;
|
||||
}
|
||||
|
||||
static inline double abs(double a)
|
||||
static inline double absVal(double a)
|
||||
{
|
||||
return a >= 0.0 ? a : (-1 * a);
|
||||
}
|
||||
|
@ -350,7 +352,7 @@ double vec3Len(S3L_Vec4 v)
|
|||
((double) v.z) * ((double) v.z));
|
||||
}
|
||||
|
||||
int testGeneral()
|
||||
int testGeneral(void)
|
||||
{
|
||||
printf("\n=== TESTING GENERAL ===\n");
|
||||
|
||||
|
@ -362,9 +364,9 @@ int testGeneral()
|
|||
uint32_t errors0 = 0;
|
||||
uint32_t errors1 = 0;
|
||||
|
||||
for (S3L_Unit x = -1 * m; x < m; x += 3 * (abs(x) / 64 + 1))
|
||||
for (S3L_Unit y = -1 * m; y < m; y += 3 * (abs(y) / 32 + 1))
|
||||
for (S3L_Unit z = -1 * m; z < m; z += 5 * (abs(z) / 64 + 1))
|
||||
for (S3L_Unit x = -1 * m; x < m; x += 3 * (absVal(x) / 64 + 1))
|
||||
for (S3L_Unit y = -1 * m; y < m; y += 3 * (absVal(y) / 32 + 1))
|
||||
for (S3L_Unit z = -1 * m; z < m; z += 5 * (absVal(z) / 64 + 1))
|
||||
{
|
||||
S3L_Vec4 v;
|
||||
|
||||
|
@ -372,13 +374,13 @@ int testGeneral()
|
|||
S3L_normalizeVec3Fast(&v);
|
||||
|
||||
double l0 = vec3Len(v);
|
||||
double e0 = abs(l0 - S3L_FRACTIONS_PER_UNIT);
|
||||
double e0 = absVal(l0 - S3L_FRACTIONS_PER_UNIT);
|
||||
|
||||
S3L_setVec4(&v,x,y,z,0);
|
||||
S3L_normalizeVec3(&v);
|
||||
|
||||
double l1 = vec3Len(v);
|
||||
double e1 = abs(l1 - S3L_FRACTIONS_PER_UNIT);
|
||||
double e1 = absVal(l1 - S3L_FRACTIONS_PER_UNIT);
|
||||
|
||||
if (e0 > tolerance)
|
||||
errors0++;
|
||||
|
@ -397,8 +399,19 @@ int testGeneral()
|
|||
return errors1;
|
||||
}
|
||||
|
||||
int main()
|
||||
int testRender(void)
|
||||
{
|
||||
printf("\n=== TESTING RENDER ===\n");
|
||||
|
||||
// TODO
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
printf("testing small3dlib\n\n");
|
||||
|
||||
S3L_Mat4 m, m2;
|
||||
S3L_Vec4 v;
|
||||
|
||||
|
@ -420,8 +433,9 @@ int main()
|
|||
|
||||
uint32_t totalErrors = 0;
|
||||
|
||||
totalErrors += testRasterization();
|
||||
totalErrors += testGeneral();
|
||||
totalErrors += testRasterization();
|
||||
totalErrors += testRender();
|
||||
|
||||
printf("\n===== DONE =====\ntotal errors: %d\n",totalErrors);
|
||||
|
||||
|
|
15
small3dlib.h
15
small3dlib.h
|
@ -22,6 +22,9 @@
|
|||
z-buffer (full or reduced, S3L_Z_BUFFER), sorted-drawing (S3L_SORT), or even
|
||||
none of these. See the description of the options in this file.
|
||||
|
||||
The rendering itself is done with S3L_drawScene, usually preceded by
|
||||
S3L_newFrame (for clearing zBuffer etc.).
|
||||
|
||||
The library is meant to be used in not so huge programs that use single
|
||||
translation unit and so includes both declarations and implementation at once.
|
||||
If you for some reason use multiple translation units (which include the
|
||||
|
@ -681,10 +684,10 @@ void S3L_drawTriangle(
|
|||
|
||||
/** This should be called before rendering each frame. The function clears
|
||||
buffers and does potentially other things needed for the frame. */
|
||||
void S3L_newFrame();
|
||||
void S3L_newFrame(void);
|
||||
|
||||
void S3L_zBufferClear();
|
||||
void S3L_stencilBufferClear();
|
||||
void S3L_zBufferClear(void);
|
||||
void S3L_stencilBufferClear(void);
|
||||
|
||||
/** Writes a value (not necessarily depth! depends on the format of z-buffer)
|
||||
to z-buffer (if enabled). Does NOT check boundaries! */
|
||||
|
@ -1803,7 +1806,7 @@ void S3L_mapProjectionPlaneToScreen(
|
|||
(point.y * S3L_HALF_RESOLUTION_X) / S3L_FRACTIONS_PER_UNIT;
|
||||
}
|
||||
|
||||
void S3L_zBufferClear()
|
||||
void S3L_zBufferClear(void)
|
||||
{
|
||||
#if S3L_Z_BUFFER
|
||||
for (uint32_t i = 0; i < S3L_RESOLUTION_X * S3L_RESOLUTION_Y; ++i)
|
||||
|
@ -1811,7 +1814,7 @@ void S3L_zBufferClear()
|
|||
#endif
|
||||
}
|
||||
|
||||
void S3L_stencilBufferClear()
|
||||
void S3L_stencilBufferClear(void)
|
||||
{
|
||||
#if S3L_STENCIL_BUFFER
|
||||
for (uint32_t i = 0; i < S3L_STENCIL_BUFFER_SIZE; ++i)
|
||||
|
@ -1819,7 +1822,7 @@ void S3L_stencilBufferClear()
|
|||
#endif
|
||||
}
|
||||
|
||||
void S3L_newFrame()
|
||||
void S3L_newFrame(void)
|
||||
{
|
||||
S3L_zBufferClear();
|
||||
S3L_stencilBufferClear();
|
||||
|
|
Loading…
Reference in a new issue