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This commit is contained in:
Miloslav Číž 2019-06-07 12:19:36 +02:00
parent 3866947c88
commit 550b91491d

View file

@ -96,14 +96,35 @@ void drawPixel(S3L_PixelInfo *p)
{
if (p->triangleIndex != previousTriangle)
{
int16_t index = p->triangleIndex * 3;
int16_t index;
int16_t i0 = uvIndices[index];
int16_t i1 = uvIndices[index + 1];
int16_t i2 = uvIndices[index + 2];
if (mode == 3)
if (mode == 0)
{
index = p->triangleIndex * 3;
int16_t i0 = uvIndices[index];
int16_t i1 = uvIndices[index + 1];
int16_t i2 = uvIndices[index + 2];
index = i0 * 2;
uv0[0] = uvs[index];
uv0[1] = uvs[index + 1];
index = i1 * 2;
uv1[0] = uvs[index];
uv1[1] = uvs[index + 1];
index = i2 * 2;
uv2[0] = uvs[index];
uv2[1] = uvs[index + 1];
}
else if (mode == 3)
{
index = p->triangleIndex * 3;
S3L_Vec4 v0, v1, v2;
S3L_Index v = model.triangles[index] * 3;
@ -137,48 +158,36 @@ void drawPixel(S3L_PixelInfo *p)
nt.z = S3L_clamp(128 + nt.z / 4,0,255);
}
index = i0 * 2;
if (light || mode == 2)
{
index = scene.models[p->modelIndex].triangles[p->triangleIndex * 3] * 3;
uv0[0] = uvs[index];
uv0[1] = uvs[index + 1];
n0.x = normals[index];
index++;
n0.y = normals[index];
index++;
n0.z = normals[index];
index = i1 * 2;
index = scene.models[p->modelIndex].triangles[p->triangleIndex * 3 + 1] * 3;
uv1[0] = uvs[index];
uv1[1] = uvs[index + 1];
n1.x = normals[index];
index++;
n1.y = normals[index];
index++;
n1.z = normals[index];
index = i2 * 2;
index = scene.models[p->modelIndex].triangles[p->triangleIndex * 3 + 2] * 3;
uv2[0] = uvs[index];
uv2[1] = uvs[index + 1];
n2.x = normals[index];
index++;
n2.y = normals[index];
index++;
n2.z = normals[index];
index = scene.models[p->modelIndex].triangles[p->triangleIndex * 3] * 3;
n0.x = normals[index];
index++;
n0.y = normals[index];
index++;
n0.z = normals[index];
index = scene.models[p->modelIndex].triangles[p->triangleIndex * 3 + 1] * 3;
n1.x = normals[index];
index++;
n1.y = normals[index];
index++;
n1.z = normals[index];
index = scene.models[p->modelIndex].triangles[p->triangleIndex * 3 + 2] * 3;
n2.x = normals[index];
index++;
n2.y = normals[index];
index++;
n2.z = normals[index];
l0 = 256 + S3L_clamp(S3L_dotProductVec3(n0,toLight),-511,511) / 2;
l1 = 256 + S3L_clamp(S3L_dotProductVec3(n1,toLight),-511,511) / 2;
l2 = 256 + S3L_clamp(S3L_dotProductVec3(n2,toLight),-511,511) / 2;
l0 = 256 + S3L_clamp(S3L_dotProductVec3(n0,toLight),-511,511) / 2;
l1 = 256 + S3L_clamp(S3L_dotProductVec3(n1,toLight),-511,511) / 2;
l2 = 256 + S3L_clamp(S3L_dotProductVec3(n2,toLight),-511,511) / 2;
}
previousTriangle = p->triangleIndex;
}