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Move triangle code to the top
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commit
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1 changed files with 235 additions and 244 deletions
93
s3l.h
93
s3l.h
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@ -634,58 +634,8 @@ void S3L_drawTriangle(
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S3L_initPixelInfo(&p);
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p.triangleID = triangleID;
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// point mode
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if (config.mode == S3L_MODE_POINTS)
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if (config.mode == S3L_MODE_TRIANGLES) // triangle mode
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{
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p.x = x0; p.y = y0; p.barycentric0 = S3L_FRACTIONS_PER_UNIT;
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p.barycentric1 = 0; p.barycentric2 = 0;
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S3L_PIXEL_FUNCTION(&p);
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p.x = x1; p.y = y1; p.barycentric0 = 0;
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p.barycentric1 = S3L_FRACTIONS_PER_UNIT; p.barycentric2 = 0;
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S3L_PIXEL_FUNCTION(&p);
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p.x = x2; p.y = y2; p.barycentric0 = 0;
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p.barycentric1 = 0; p.barycentric2 = S3L_FRACTIONS_PER_UNIT;
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S3L_PIXEL_FUNCTION(&p);
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return;
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}
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// line mode
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if (config.mode == S3L_MODE_LINES)
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{
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S3L_BresenhamState line;
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S3L_Unit lineLen;
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#define drawLine(p1,p2)\
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S3L_bresenhamInit(&line,x##p1,y##p1,x##p2,y##p2);\
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p.barycentric0 = 0;\
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p.barycentric1 = 0;\
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p.barycentric2 = 0;\
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lineLen = S3L_nonZero(line.steps);\
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do\
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{\
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p.x = line.x; p.y = line.y;\
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p.barycentric##p1 = S3L_interpolateFrom0(\
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S3L_FRACTIONS_PER_UNIT,line.steps,lineLen); \
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p.barycentric##p2 = S3L_FRACTIONS_PER_UNIT - p.barycentric##p1;\
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S3L_PIXEL_FUNCTION(&p);\
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} while (S3L_bresenhamStep(&line));
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drawLine(0,1)
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drawLine(2,0)
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drawLine(1,2)
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#undef drawLine
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return;
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}
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// triangle mode -- TODO: maybe move to the top as this is most common?
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S3L_ScreenCoord
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tPointX, tPointY, // top triangle point coords
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lPointX, lPointY, // left triangle point coords
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@ -910,6 +860,47 @@ void S3L_drawTriangle(
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#undef initSide
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#undef stepSide
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}
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else if (config.mode == S3L_MODE_LINES) // line mode
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{
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S3L_BresenhamState line;
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S3L_Unit lineLen;
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#define drawLine(p1,p2)\
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S3L_bresenhamInit(&line,x##p1,y##p1,x##p2,y##p2);\
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p.barycentric0 = 0;\
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p.barycentric1 = 0;\
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p.barycentric2 = 0;\
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lineLen = S3L_nonZero(line.steps);\
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do\
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{\
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p.x = line.x; p.y = line.y;\
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p.barycentric##p1 = S3L_interpolateFrom0(\
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S3L_FRACTIONS_PER_UNIT,line.steps,lineLen); \
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p.barycentric##p2 = S3L_FRACTIONS_PER_UNIT - p.barycentric##p1;\
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S3L_PIXEL_FUNCTION(&p);\
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} while (S3L_bresenhamStep(&line));
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drawLine(0,1)
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drawLine(2,0)
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drawLine(1,2)
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#undef drawLine
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}
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else // point mode
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{
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p.x = x0; p.y = y0; p.barycentric0 = S3L_FRACTIONS_PER_UNIT;
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p.barycentric1 = 0; p.barycentric2 = 0;
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S3L_PIXEL_FUNCTION(&p);
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p.x = x1; p.y = y1; p.barycentric0 = 0;
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p.barycentric1 = S3L_FRACTIONS_PER_UNIT; p.barycentric2 = 0;
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S3L_PIXEL_FUNCTION(&p);
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p.x = x2; p.y = y2; p.barycentric0 = 0;
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p.barycentric1 = 0; p.barycentric2 = S3L_FRACTIONS_PER_UNIT;
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S3L_PIXEL_FUNCTION(&p);
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}
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}
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static inline void S3L_rotate2DPoint(S3L_Unit *x, S3L_Unit *y, S3L_Unit angle)
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{
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