From 5749abee920e7f68496db000f4f949dbdeca5e87 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Tue, 7 May 2019 21:31:33 +0200 Subject: [PATCH] Move cube data to s3l --- s3l.h | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++++ testSDL.c | 55 +++---------------------------------------------------- 2 files changed, 55 insertions(+), 52 deletions(-) diff --git a/s3l.h b/s3l.h index 335bfe4..258ed1c 100644 --- a/s3l.h +++ b/s3l.h @@ -134,6 +134,58 @@ typedef int32_t S3L_Unit; /**< Units of measurement in 3D space. There is #define S3L_nonzero(value) ((value) != 0 ? (value) : 1) /**< prevents division by zero */ +/** Predefined vertices of a cube to simply insert in an array. These come with + S3L_CUBE_TRIANGLES and S3L_CUBE_TEXCOORDS. */ +#define S3L_CUBE_VERTICES\ + /* 0 front, bottom, right */\ + S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,\ + /* 1 front, bottom, left */\ +-S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,\ + /* 2 front, top, right */\ + S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,\ + /* 3 front, top, left */\ +-S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,\ + /* 4 back, bottom, right */\ + S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,\ + /* 5 back, bottom, left */\ +-S3L_FRACTIONS_PER_UNIT/2,-S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,\ + /* 6 back, top, right */\ + S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,\ + /* 7 back, top, left */\ +-S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2,S3L_FRACTIONS_PER_UNIT/2 + +/** Predefined triangle indices of a cube, to be used with S3L_CUBE_VERTICES + and S3L_CUBE_TEXCOORDS. */ +#define S3L_CUBE_TRIANGLES\ + 0, 3, 2, /* front */\ + 0, 1, 3,\ + 4, 0, 2, /* right */\ + 4, 2, 6,\ + 5, 4, 6, /* back */\ + 6, 7, 5,\ + 7, 3, 1, /* left */\ + 7, 1, 5,\ + 3, 6, 2, /* top */\ + 3, 7, 6,\ + 4, 1, 0, /* bottom */\ + 4, 5, 1 + +/** Predefined texture coordinates of a cube, corresponding to triangles (NOT + vertices), to be used with S3L_CUBE_VERTICES and S3L_CUBE_TRIANGLES. */ +#define S3L_CUBE_TEXCOORDS\ + 1,1, 0,0, 1,0,\ + 1,1, 0,1, 0,0,\ + 1,0, 1,1, 0,1,\ + 1,0, 0,1, 0,0,\ + 0,0, 1,0, 1,1,\ + 1,1, 0,1, 0,0,\ + 0,1, 0,0, 1,0,\ + 0,1, 1,0, 1,1,\ + 1,1, 0,0, 1,0,\ + 1,1, 0,1, 0,0,\ + 0,1, 1,0, 1,1,\ + 0,1, 0,0, 1,0 + #define S3L_SIN_TABLE_LENGTH 128 static const S3L_Unit S3L_sinTable[S3L_SIN_TABLE_LENGTH] = { diff --git a/testSDL.c b/testSDL.c index 9280eed..ee36199 100644 --- a/testSDL.c +++ b/testSDL.c @@ -26,58 +26,9 @@ const int16_t test_coords[] = 496,15, 613,131, 552,203 }; -#define S S3L_FRACTIONS_PER_UNIT - -S3L_Unit ver[] = -{ - S/2, -S/2, -S/2, // 0 front, bottom, right - -S/2, -S/2, -S/2, // 1 front, bottom, left - S/2, S/2, -S/2, // 2 front, top, right - -S/2, S/2, -S/2, // 3 front, top, left - S/2, -S/2, S/2, // 4 back, bottom, right - -S/2, -S/2, S/2, // 5 back, bottom, left - S/2, S/2, S/2, // 6 back, top, right - -S/2, S/2, S/2 // 7 back, top, left -}; - -S3L_Unit tex_coords[] = -{ - 1,1, 0,0, 1,0, - 1,1, 0,1, 0,0, - 1,0, 1,1, 0,1, - 1,0, 0,1, 0,0, - 0,0, 1,0, 1,1, - 1,1, 0,1, 0,0, - 0,1, 0,0, 1,0, - 0,1, 1,0, 1,1, - 1,1, 0,0, 1,0, - 1,1, 0,1, 0,0, - 0,1, 1,0, 1,1, - 0,1, 0,0, 1,0 -}; - -#undef S - -const S3L_Index tri[] = -{ - 0, 3, 2, // front - 0, 1, 3, - - 4, 0, 2, // right - 4, 2, 6, - - 5, 4, 6, // back - 6, 7, 5, - - 7, 3, 1, // left - 7, 1, 5, - - 3, 6, 2, // top - 3, 7, 6, - - 4, 1, 0, // bottom - 4, 5, 1 -}; +const S3L_Unit ver[] = { S3L_CUBE_VERTICES }; +const S3L_Index tri[] = { S3L_CUBE_TRIANGLES }; +const S3L_Unit tex_coords[] = { S3L_CUBE_TEXCOORDS }; const uint8_t testTexture[] = {