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Add lerp quality
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commit
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1 changed files with 23 additions and 7 deletions
30
s3l.h
30
s3l.h
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@ -121,6 +121,13 @@ typedef int32_t S3L_Unit; /**< Units of measurement in 3D space. There is
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it will overflow. Also other things
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it will overflow. Also other things
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may overflow, so rather don't do it. */
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may overflow, so rather don't do it. */
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#define S3L_LERP_QUALITY 3 /**< Quality (scaling) of SOME linear interpolations.
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0 will most likely be faster, but artifacts can
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occur, while higher values can fix this -- in
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theory all higher values will have the same
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speed (it is a shift value), but it mustn't be
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too high to prevent overflow (3 seems okay). */
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#define S3L_nonzero(value) ((value) != 0 ? (value) : 1) /**< prevents division
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#define S3L_nonzero(value) ((value) != 0 ? (value) : 1) /**< prevents division
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by zero */
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by zero */
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@ -771,16 +778,16 @@ void S3L_drawTriangle(
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p2 - point to (t, l or r)
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p2 - point to (t, l or r)
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down - whether the side coordinate goes top-down or vice versa
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down - whether the side coordinate goes top-down or vice versa
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*/
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*/
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#define initSide(s,p1,p2,down)\
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#define initSide(s,p1,p2,down)\
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s##X = p1##PointX;\
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s##X = p1##PointX;\
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s##Dx = p2##PointX - p1##PointX;\
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s##Dx = p2##PointX - p1##PointX;\
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s##Dy = p2##PointY - p1##PointY;\
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s##Dy = p2##PointY - p1##PointY;\
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s##SideUnitStep = S3L_FRACTIONS_PER_UNIT / (s##Dy != 0 ? s##Dy : 1);\
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s##SideUnitStep = (S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY)\
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/ (s##Dy != 0 ? s##Dy : 1);\
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s##SideUnitPos = 0;\
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s##SideUnitPos = 0;\
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if (!down)\
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if (!down)\
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{\
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{\
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s##SideUnitPos = S3L_FRACTIONS_PER_UNIT;\
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s##SideUnitPos = S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY;\
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s##SideUnitStep *= -1;\
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s##SideUnitStep *= -1;\
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}\
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}\
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s##Inc = s##Dx >= 0 ? 1 : -1;\
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s##Inc = s##Dx >= 0 ? 1 : -1;\
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@ -818,7 +825,9 @@ void S3L_drawTriangle(
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barycentric0 = barycentric2;
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barycentric0 = barycentric2;
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barycentric2 = tmp;
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barycentric2 = tmp;
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rSideUnitPos = S3L_FRACTIONS_PER_UNIT - rSideUnitPos;
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rSideUnitPos = (S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY)
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- rSideUnitPos;
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rSideUnitStep *= -1;
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rSideUnitStep *= -1;
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}
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}
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else
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else
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@ -829,7 +838,9 @@ void S3L_drawTriangle(
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barycentric1 = barycentric2;
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barycentric1 = barycentric2;
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barycentric2 = tmp;
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barycentric2 = tmp;
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lSideUnitPos = S3L_FRACTIONS_PER_UNIT - lSideUnitPos;
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lSideUnitPos = (S3L_FRACTIONS_PER_UNIT << S3L_LERP_QUALITY)
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- lSideUnitPos;
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lSideUnitStep *= -1;
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lSideUnitStep *= -1;
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}
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}
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}
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}
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@ -847,8 +858,13 @@ void S3L_drawTriangle(
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for (S3L_ScreenCoord x = lX; x < rX; ++x)
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for (S3L_ScreenCoord x = lX; x < rX; ++x)
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{
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{
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*barycentric0 = S3L_interpolateFrom0(rSideUnitPos,t1,tMax);
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// TODO: try to do this with stepping and S3L_LERP_QUALITY
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*barycentric1 = S3L_interpolateFrom0(lSideUnitPos,t2,tMax);
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*barycentric0 =
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S3L_interpolateFrom0(rSideUnitPos >> S3L_LERP_QUALITY,t1,tMax);
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*barycentric1 =
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S3L_interpolateFrom0(lSideUnitPos >> S3L_LERP_QUALITY,t2,tMax);
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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p.x = x;
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p.x = x;
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