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- Tested on multiple platforms (TODO).
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- Many compile-time options to tune the performance vs quality.
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- Similar to OpenGL in principle, but simpler, easier to use, with higher-level features.
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- Tools (Python scripts) for converting 3D models and textures to C array format used by the library.
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- Well commented and formatted code.
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- Completely free of legal restrictions, do literally anything you want.
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