From 61a86b888a470cc688553a8a9b1748ed55ad3b9e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Fri, 21 Jun 2019 22:25:48 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 81faad0..a0900fb 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ TODO - Though performance is high, due to multiplatformness it can't match platform-specific rasterizers written in assembly. - Proper near-plane culling (subdividing triangles) is missing. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts. -- Due to the limitations of 32bit int arithmetic, some types of movement may be jerky. +- Due to the limitations of 32bit integer arithmetics, some types of movement may be jerky. TODO