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Use insertion sort

This commit is contained in:
Miloslav Číž 2019-05-28 15:55:25 +02:00
parent 9fe207eebe
commit 6cdae481df

View file

@ -1891,18 +1891,34 @@ void S3L_drawScene(S3L_Scene scene)
}
#if S3L_SORT != S3L_SORT_NONE
// TODO: CHANGE BUBBLE SORT TO SOMETHING FASTER!
for (int16_t i = S3L_sortArrayLength - 2; i >= 0; --i)
for (S3L_Index j = 0; j <= i; ++j)
#if S3L_SORT == S3L_SORT_BACK_TO_FRONT
#define cmp <
#else
#define cmp >
#endif
/* Sort the triangles. We use insertion sort, because it has many advantages,
especially for smaller arrays (better than bubble sort, in-place, stable,
simple, ...). */
for (int16_t i = 1; i < S3L_sortArrayLength; ++i)
{
S3L_TriangleToSort tmp = S3L_sortArray[i];
int16_t j = i - 1;
while (j >= 0 && S3L_sortArray[j].sortValue cmp tmp.sortValue)
{
if (S3L_sortArray[j].sortValue < S3L_sortArray[j + 1].sortValue)
{
S3L_TriangleToSort tmp = S3L_sortArray[j];
S3L_sortArray[j] = S3L_sortArray[j + 1];
S3L_sortArray[j + 1] = tmp;
}
S3L_sortArray[j + 1] = S3L_sortArray[j];
j--;
}
S3L_sortArray[j + 1] = tmp;
}
#undef cmp
for (S3L_Index i = 0; i < S3L_sortArrayLength; ++i)
{
modelIndex = S3L_sortArray[i].modelIndex;