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https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-24 21:09:57 +01:00
Interpolate to 511 instead 512
This commit is contained in:
parent
1866d11bed
commit
6e6bdf0c77
2 changed files with 31 additions and 15 deletions
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@ -11,7 +11,7 @@
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#define S3L_FLAT 0
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#define S3L_FLAT 0
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#define S3L_STRICT_NEAR_CULLING 0
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#define S3L_STRICT_NEAR_CULLING 0
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#define S3L_PERSPECTIVE_CORRECTION 2
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#define S3L_PERSPECTIVE_CORRECTION 1
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#define S3L_SORT 2
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#define S3L_SORT 2
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#define S3L_STENCIL_BUFFER 1
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#define S3L_STENCIL_BUFFER 1
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#define S3L_Z_BUFFER 0
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#define S3L_Z_BUFFER 0
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@ -78,6 +78,18 @@ S3L_Unit uv0[2], uv1[2], uv2[2];
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void drawPixel(S3L_PixelInfo *p)
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void drawPixel(S3L_PixelInfo *p)
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{
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{
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/*
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if (p->barycentric[0] < 0 || p->barycentric[0] > 512)
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printf("%d %d %d\n",p->barycentric[0],p->barycentric[1],p->barycentric[2]);
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if (p->barycentric[1] < 0 || p->barycentric[1] > 512)
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printf("%d %d %d\n",p->barycentric[0],p->barycentric[1],p->barycentric[2]);
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if (p->barycentric[2] < 0 || p->barycentric[2] > 512)
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printf("%d %d %d\n",p->barycentric[0],p->barycentric[1],p->barycentric[2]);
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*/
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if (p->triangleIndex != previousTriangle)
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if (p->triangleIndex != previousTriangle)
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{
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{
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int16_t index;
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int16_t index;
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28
small3dlib.h
28
small3dlib.h
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@ -145,6 +145,8 @@ BE REDEFINED, so rather don't do it (otherwise things may overflow etc.). */
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#define S3L_FRACTIONS_PER_UNIT 512
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#define S3L_FRACTIONS_PER_UNIT 512
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#define S3L_UNIT_MINUS_ONE (S3L_FRACTIONS_PER_UNIT - 1)
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typedef int16_t S3L_ScreenCoord;
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typedef int16_t S3L_ScreenCoord;
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typedef uint16_t S3L_Index;
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typedef uint16_t S3L_Index;
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@ -446,8 +448,10 @@ typedef struct
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S3L_Unit barycentric[3]; /**< Barycentric coords corresponds to the three
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S3L_Unit barycentric[3]; /**< Barycentric coords corresponds to the three
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vertices. These serve to locate the pixel on a
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vertices. These serve to locate the pixel on a
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triangle and interpolate values between it's
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triangle and interpolate values between it's
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three points. The sum of the three coordinates
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three points. Each one goes from 0 to
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will always be exactly S3L_FRACTIONS_PER_UNIT. */
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S3L_UNIT_MINUS_ONE (inclidung) and the sum of the
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three coordinates will always be exactly
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S3L_UNIT_MINUS_ONE. */
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S3L_Index triangleIndex; ///< Triangle index.
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S3L_Index triangleIndex; ///< Triangle index.
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S3L_Index modelIndex;
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S3L_Index modelIndex;
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S3L_Unit depth; ///< Depth (only if depth is turned on).
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S3L_Unit depth; ///< Depth (only if depth is turned on).
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@ -1651,9 +1655,9 @@ void S3L_drawTriangle(
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#if S3L_FLAT
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#if S3L_FLAT
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p.depth = (tPointPP->z + lPointPP->z + rPointPP->z) / 3;
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p.depth = (tPointPP->z + lPointPP->z + rPointPP->z) / 3;
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*barycentric0 = S3L_FRACTIONS_PER_UNIT / 3;
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*barycentric0 = S3L_UNIT_MINUS_ONE / 3;
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*barycentric1 = S3L_FRACTIONS_PER_UNIT / 3;
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*barycentric1 = S3L_UNIT_MINUS_ONE / 3;
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - 2 * (S3L_FRACTIONS_PER_UNIT / 3);
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*barycentric2 = S3L_UNIT_MINUS_ONE - 2 * (S3L_UNIT_MINUS_ONE / 3);
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#endif
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#endif
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p.triangleSize[0] = rPointSx - lPointSx;
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p.triangleSize[0] = rPointSx - lPointSx;
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@ -1735,12 +1739,12 @@ void S3L_drawTriangle(
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s##Dx = p2##PointSx - p1##PointSx;\
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s##Dx = p2##PointSx - p1##PointSx;\
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s##Dy = p2##PointSy - p1##PointSy;\
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s##Dy = p2##PointSy - p1##PointSy;\
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initDepthFLS(s,p1,p2)\
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initDepthFLS(s,p1,p2)\
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s##SideFLS.stepScaled = (S3L_FRACTIONS_PER_UNIT << S3L_FAST_LERP_QUALITY)\
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s##SideFLS.stepScaled = (S3L_UNIT_MINUS_ONE << S3L_FAST_LERP_QUALITY)\
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/ (s##Dy != 0 ? s##Dy : 1);\
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/ (s##Dy != 0 ? s##Dy : 1);\
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s##SideFLS.valueScaled = 0;\
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s##SideFLS.valueScaled = 0;\
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if (!down)\
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if (!down)\
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{\
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{\
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s##SideFLS.valueScaled = S3L_FRACTIONS_PER_UNIT << S3L_FAST_LERP_QUALITY;\
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s##SideFLS.valueScaled = S3L_UNIT_MINUS_ONE << S3L_FAST_LERP_QUALITY;\
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s##SideFLS.stepScaled *= -1;\
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s##SideFLS.stepScaled *= -1;\
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}\
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}\
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s##Inc = s##Dx >= 0 ? 1 : -1;\
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s##Inc = s##Dx >= 0 ? 1 : -1;\
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@ -1815,7 +1819,7 @@ void S3L_drawTriangle(
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S3L_Unit *tmp = barycentric##b0;\
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S3L_Unit *tmp = barycentric##b0;\
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barycentric##b0 = barycentric##b1;\
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barycentric##b0 = barycentric##b1;\
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barycentric##b1 = tmp;\
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barycentric##b1 = tmp;\
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s0##SideFLS.valueScaled = (S3L_FRACTIONS_PER_UNIT\
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s0##SideFLS.valueScaled = (S3L_UNIT_MINUS_ONE\
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<< S3L_FAST_LERP_QUALITY) - s0##SideFLS.valueScaled;\
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<< S3L_FAST_LERP_QUALITY) - s0##SideFLS.valueScaled;\
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s0##SideFLS.stepScaled *= -1;\
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s0##SideFLS.stepScaled *= -1;\
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manageSplitPerspective(s0,s1)
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manageSplitPerspective(s0,s1)
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@ -1922,7 +1926,7 @@ void S3L_drawTriangle(
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S3L_FastLerpState depthPC, b0PC, b1PC;
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S3L_FastLerpState depthPC, b0PC, b1PC;
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depthPC.valueScaled =
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depthPC.valueScaled =
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((S3L_FRACTIONS_PER_UNIT * S3L_FRACTIONS_PER_UNIT) /
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((S3L_UNIT_MINUS_ONE * S3L_FRACTIONS_PER_UNIT) /
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,i,rowLength)))
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,i,rowLength)))
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<< S3L_FAST_LERP_QUALITY;
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<< S3L_FAST_LERP_QUALITY;
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@ -1953,7 +1957,7 @@ void S3L_drawTriangle(
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#if S3L_COMPUTE_DEPTH
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#if S3L_COMPUTE_DEPTH
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#if S3L_PERSPECTIVE_CORRECTION == 1
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#if S3L_PERSPECTIVE_CORRECTION == 1
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p.depth = (S3L_FRACTIONS_PER_UNIT * S3L_FRACTIONS_PER_UNIT) /
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p.depth = (S3L_UNIT_MINUS_ONE * S3L_FRACTIONS_PER_UNIT) /
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,i,rowLength));
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,i,rowLength));
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#elif S3L_PERSPECTIVE_CORRECTION == 2
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#elif S3L_PERSPECTIVE_CORRECTION == 2
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if (rowCount >= S3L_PC_APPROX_LENGTH)
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if (rowCount >= S3L_PC_APPROX_LENGTH)
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@ -1964,7 +1968,7 @@ void S3L_drawTriangle(
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S3L_Unit nextDepth =
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S3L_Unit nextDepth =
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(
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(
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(S3L_FRACTIONS_PER_UNIT * S3L_FRACTIONS_PER_UNIT) /
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(S3L_UNIT_MINUS_ONE * S3L_FRACTIONS_PER_UNIT) /
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,nextI,rowLength))
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S3L_nonZero(S3L_interpolate(lRecipZ,rRecipZ,nextI,rowLength))
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) << S3L_FAST_LERP_QUALITY;
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) << S3L_FAST_LERP_QUALITY;
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@ -2028,7 +2032,7 @@ void S3L_drawTriangle(
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#endif
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#endif
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*barycentric2 =
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*barycentric2 =
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S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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S3L_UNIT_MINUS_ONE - *barycentric0 - *barycentric1;
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#endif
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#endif
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S3L_PIXEL_FUNCTION(&p);
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S3L_PIXEL_FUNCTION(&p);
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}
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}
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