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Remove unneeded condition
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2 changed files with 5 additions and 17 deletions
15
small3dlib.h
15
small3dlib.h
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@ -1941,21 +1941,6 @@ void S3L_drawTriangle(
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loop */
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loop */
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#endif
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#endif
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if (rXClipped < lXClipped &&
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lXClipped < S3L_RESOLUTION_X && rXClipped >= 0)
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{
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// TODO: After the change to computing the L/R, is this needed anymore?
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/* This can sometimes happen because of numerical errors in sorting
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left vs right triangle point, which are compared based on SLOPE, not
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x coordinates. Here we swap the values to prevents not drawing the
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triagle. */
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S3L_ScreenCoord tmp = rXClipped;
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rXClipped = lXClipped;
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lXClipped = tmp;
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}
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// draw the row -- inner loop:
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// draw the row -- inner loop:
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#if S3L_PERSPECTIVE_CORRECTION == 2
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#if S3L_PERSPECTIVE_CORRECTION == 2
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7
todo.txt
7
todo.txt
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@ -69,13 +69,16 @@ features:
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bugs:
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bugs:
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- Determining CW/CCW for a triangle is not 100% exact, sometimes leaves holes in
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- Determining CW/CCW for a triangle is not 100% exact, sometimes leaves holes
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models (some very thin triangles)!
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in models (some very thin triangles)!
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- Barycentric coodinates can get wrong in these ways:
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- Barycentric coodinates can get wrong in these ways:
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- Any of them can exceed the range <0,511>
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- Any of them can exceed the range <0,511>
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- b0 + b1 can be > 511, which causes b2 (= 511 - b0 - b1) to be negative!
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- b0 + b1 can be > 511, which causes b2 (= 511 - b0 - b1) to be negative!
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- There still ocassionally appear holes between rasterized triangles -- can be
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well seen in Pokitto demo when drawing with single color.
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repeated:
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repeated:
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- valgrind (and similar) checks
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- valgrind (and similar) checks
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