mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-21 20:39:57 +01:00
Add triangle size to pixelinfo
This commit is contained in:
parent
d18807b077
commit
714f41f7ca
2 changed files with 20 additions and 18 deletions
34
small3dlib.h
34
small3dlib.h
|
@ -456,17 +456,16 @@ typedef struct
|
|||
S3L_ScreenCoord x; ///< Screen X coordinate.
|
||||
S3L_ScreenCoord y; ///< Screen Y coordinate.
|
||||
|
||||
S3L_Unit barycentric0; /**< Barycentric coord 0 (corresponds to 1st vertex).
|
||||
Together with 1 and 2 coords these serve to
|
||||
locate the pixel on a triangle and interpolate
|
||||
values between it's three points. The sum of the
|
||||
three coordinates will always be exactly
|
||||
S3L_FRACTIONS_PER_UNIT. */
|
||||
S3L_Unit barycentric1; ///< Baryc. coord 1 (corresponds to 2nd vertex).
|
||||
S3L_Unit barycentric2; ///< Baryc. coord 2 (corresponds to 3rd vertex).
|
||||
S3L_Unit barycentric[3]; /**< Barycentric coords corresponds to the three
|
||||
vertices. These serve to locate the pixel on a
|
||||
triangle and interpolate values between it's
|
||||
three points. The sum of the three coordinates
|
||||
will always be exactly S3L_FRACTIONS_PER_UNIT. */
|
||||
S3L_Index triangleID; ///< Triangle index.
|
||||
S3L_Index modelID;
|
||||
S3L_Unit depth; ///< Depth (only if depth is turned on).
|
||||
S3L_ScreenCoord triangleSize[2] /**< Rasterized triangle width and height,
|
||||
can be used e.g. for MIP mapping. */
|
||||
} S3L_PixelInfo; /**< Used to pass the info about a rasterized pixel
|
||||
(fragment) to the user-defined drawing func. */
|
||||
|
||||
|
@ -1030,9 +1029,9 @@ void S3L_initPixelInfo(S3L_PixelInfo *p) // TODO: maybe non-pointer for p
|
|||
{ // could be faster?
|
||||
p->x = 0;
|
||||
p->y = 0;
|
||||
p->barycentric0 = S3L_FRACTIONS_PER_UNIT;
|
||||
p->barycentric1 = 0;
|
||||
p->barycentric2 = 0;
|
||||
p->barycentric[0] = S3L_FRACTIONS_PER_UNIT;
|
||||
p->barycentric[1] = 0;
|
||||
p->barycentric[2] = 0;
|
||||
p->triangleID = 0;
|
||||
p->depth = 0;
|
||||
}
|
||||
|
@ -1322,7 +1321,7 @@ void S3L_drawTriangle(
|
|||
tPointSx = x##t;\
|
||||
tPointSy = y##t;\
|
||||
tPointPP = &point##t;\
|
||||
barycentric2 = &(p.barycentric##t);\
|
||||
barycentric2 = &(p.barycentric[t]);\
|
||||
int16_t aDx = x##a - x##t;\
|
||||
int16_t bDx = x##b - x##t;\
|
||||
int16_t aDy = S3L_nonZero(y##a - y##t);\
|
||||
|
@ -1332,16 +1331,16 @@ void S3L_drawTriangle(
|
|||
lPointSx = x##a; lPointSy = y##a;\
|
||||
rPointSx = x##b; rPointSy = y##b;\
|
||||
lPointPP = &point##a; rPointPP = &point##b;\
|
||||
barycentric0 = &(p.barycentric##b);\
|
||||
barycentric1 = &(p.barycentric##a);\
|
||||
barycentric0 = &(p.barycentric[b]);\
|
||||
barycentric1 = &(p.barycentric[a]);\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
lPointSx = x##b; lPointSy = y##b;\
|
||||
rPointSx = x##a; rPointSy = y##a;\
|
||||
lPointPP = &point##b; rPointPP = &point##a;\
|
||||
barycentric0 = &(p.barycentric##a);\
|
||||
barycentric1 = &(p.barycentric##b);\
|
||||
barycentric0 = &(p.barycentric[a]);\
|
||||
barycentric1 = &(p.barycentric[b]);\
|
||||
}\
|
||||
}
|
||||
|
||||
|
@ -1362,6 +1361,9 @@ void S3L_drawTriangle(
|
|||
|
||||
#undef assignPoints
|
||||
|
||||
p.triangleSize[0] = rPointSx - lPointSx;
|
||||
p.triangleSize[1] = (rPointSy > lPointSy ? rPointSy : lPointSy) - tPointSy;
|
||||
|
||||
// now draw the triangle line by line:
|
||||
|
||||
S3L_ScreenCoord splitY; // Y of the vertically middle point of the triangle
|
||||
|
|
|
@ -99,13 +99,13 @@ void drawPixel(S3L_PixelInfo *p)
|
|||
0,
|
||||
0,
|
||||
15,
|
||||
p->barycentric0, p->barycentric1, p->barycentric2);
|
||||
p->barycentric[0], p->barycentric[1], p->barycentric[2]);
|
||||
|
||||
v = S3L_interpolateBarycentric(
|
||||
0,
|
||||
15,
|
||||
0,
|
||||
p->barycentric0, p->barycentric1, p->barycentric2);
|
||||
p->barycentric[0], p->barycentric[1], p->barycentric[2]);
|
||||
/*
|
||||
u = S3L_interpolateBarycentric(
|
||||
coords[0],
|
||||
|
|
Loading…
Reference in a new issue