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Fix equality
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parent
55b6edfcb0
commit
796fc8e76d
3 changed files with 10 additions and 4 deletions
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@ -13,7 +13,7 @@
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#define S3L_FLAT 0
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#define S3L_FLAT 0
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#define S3L_STRICT_NEAR_CULLING 1
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#define S3L_STRICT_NEAR_CULLING 1
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#define S3L_PERSPECTIVE_CORRECTION 0
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#define S3L_PERSPECTIVE_CORRECTION 1
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#define S3L_SORT 0
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#define S3L_SORT 0
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#define S3L_STENCIL_BUFFER 0
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#define S3L_STENCIL_BUFFER 0
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#define S3L_Z_BUFFER 1
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#define S3L_Z_BUFFER 1
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@ -85,7 +85,7 @@ uint32_t frame = 0;
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void clearScreen()
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void clearScreen()
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{
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{
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memset(pixels,0,S3L_RESOLUTION_X * S3L_RESOLUTION_Y * sizeof(uint32_t));
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memset(pixels,255,S3L_RESOLUTION_X * S3L_RESOLUTION_Y * sizeof(uint32_t));
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}
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}
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static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue)
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static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue)
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@ -133,6 +133,12 @@ void houseTex(int32_t u, int32_t v, uint8_t *r, uint8_t *g, uint8_t *b)
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void drawPixel(S3L_PixelInfo *p)
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void drawPixel(S3L_PixelInfo *p)
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{
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{
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//setPixel(p->x,p->y,p->triangleIndex,p->triangleIndex,p->triangleIndex);
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setPixel(p->x,p->y,0,0,0);
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return;
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if (p->x < 0 || p ->x >= S3L_RESOLUTION_X || p->y < 0 || p->y >= S3L_RESOLUTION_Y)
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if (p->x < 0 || p ->x >= S3L_RESOLUTION_X || p->y < 0 || p->y >= S3L_RESOLUTION_Y)
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{
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{
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offScreenPixels++;
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offScreenPixels++;
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@ -338,7 +344,7 @@ scene.camera.transform.rotation.x = -35;
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scene.camera.transform.rotation.y = 128;
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scene.camera.transform.rotation.y = 128;
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scene.camera.transform.rotation.z = 0;
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scene.camera.transform.rotation.z = 0;
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S3L_setTransform3D(3196,1814,5958,-18,300,0,512,512,512,&(scene.camera.transform));
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S3L_setTransform3D(-2039,173,6096,-2,-296,0,512,512,512,&(scene.camera.transform));
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scene.modelCount = 2;
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scene.modelCount = 2;
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scene.models = models;
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scene.models = models;
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@ -2124,7 +2124,7 @@ static inline int8_t S3L_triangleIsVisible(
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(p1.y - p0.y) * (p2.x - p1.x) - (p1.x - p0.x) * (p2.y - p1.y);
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(p1.y - p0.y) * (p2.x - p1.x) - (p1.x - p0.x) * (p2.y - p1.y);
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if ((backfaceCulling == 1 && winding < 0) ||
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if ((backfaceCulling == 1 && winding < 0) ||
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(backfaceCulling == 2 && winding >= 0))
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(backfaceCulling == 2 && winding > 0))
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return 0;
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return 0;
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}
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}
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