mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-12-23 01:26:19 +01:00
Update README.md
This commit is contained in:
parent
3b26893514
commit
7fd9d170fe
1 changed files with 35 additions and 1 deletions
36
README.md
36
README.md
|
@ -4,4 +4,38 @@
|
|||
|
||||
3D software rasterizer for (not only) resource-limited computers.
|
||||
|
||||
If you like this, you may also like my similar project: [raycastlib](https://gitlab.com/drummyfish/raycastlib).
|
||||
If you like this, you may also like my similar project: [raycastlib](https://gitlab.com/drummyfish/raycastlib).
|
||||
|
||||
## eye-candy previews
|
||||
|
||||
TODO
|
||||
|
||||
## features
|
||||
|
||||
- Very fast, small and efficient.
|
||||
- Uses only integer math (32bit).
|
||||
- No dependencies (uses only stdint standard library), extremely portable.
|
||||
- Single header, KISS.
|
||||
- Pure C99, tested to run as C++ as well.
|
||||
- Still flexible -- pixels are left for you to draw in any way you want with a custom fragment-shader like function.
|
||||
- Triangles provide barycentric coordinates, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, transparency, PBR, shadow mapping, ...).
|
||||
- Tested on multiple platforms (PC, Arduboy, Pokitto, Gamebuino META).
|
||||
- Many compile-time options to tune the performance vs quality.
|
||||
- Well commented and formatted code.
|
||||
- Completely free of legal restrictions, do literally everything you want.
|
||||
|
||||
## limitations
|
||||
|
||||
- Though performance is high, due to multiplatformness it can't match platform-specific rasterizers written in assembly.
|
||||
- Proper near-plane culling (subdividing triangles) is missing. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts.
|
||||
- Due to the limitations of 32bit int arithmetic, some types of movement may be jerky.
|
||||
|
||||
TODO
|
||||
|
||||
## how to use
|
||||
|
||||
TODO
|
||||
|
||||
## tips
|
||||
|
||||
- Seeing buggy triangles flashing in front of the camera? With the limited 32bit arithmetic far-away things may be overflowing. Try to scale down the scene. If you also don't mind it, set `S3L_STRICT_NEAR_CULLING` to `1` -- this should probably solve it.
|
Loading…
Reference in a new issue