mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-12-22 01:26:17 +01:00
Add todo
This commit is contained in:
parent
9297cc7c79
commit
8039f4525b
1 changed files with 43 additions and 0 deletions
43
todo.txt
Normal file
43
todo.txt
Normal file
|
@ -0,0 +1,43 @@
|
|||
features:
|
||||
|
||||
- scene and model rendering strategies:
|
||||
- random (no visibility checks)
|
||||
- sorted:
|
||||
- back-to-front (slower, better memory efficiency)
|
||||
- front-to-back (faster, but needs 1bit stencil buffer)
|
||||
- Z-buffer:
|
||||
- full
|
||||
- reduced (resolution and precision)
|
||||
|
||||
- perspective correction modes:
|
||||
- none DONE
|
||||
- full DONE
|
||||
- triangle subdivision (each triangle side will be subdivided after reaching
|
||||
a defined length, which will be measured by Chebyshev or similarly fast
|
||||
distance).
|
||||
- also offer some approximation function?
|
||||
|
||||
- predefined 3D shapes:
|
||||
- cube DONE
|
||||
- sphere
|
||||
- cylinder
|
||||
- pyramid
|
||||
- plane
|
||||
|
||||
- Depth computation during rasterization -- this should be an optional thing,
|
||||
specified with a define (S3L_COMPUTE_DEPTH), which may be turned on
|
||||
automatically for some modes (e.g. Z-buffer). It should be computed by the
|
||||
fast lerp and passed in the PixelInfo struct.
|
||||
- Python tool to convert obj to C array
|
||||
- helper functions for lighting/shading
|
||||
- Line and point drawing modes for triangles should maybe not overlap on
|
||||
adjacent triangles (as filled triangles already do)?
|
||||
- create demos
|
||||
|
||||
bugs:
|
||||
|
||||
repeated:
|
||||
|
||||
- valgrind (and similar) checks
|
||||
- optimize
|
||||
- write tests/benchmarks
|
Loading…
Reference in a new issue