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Continue sorting (kinda works)
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1 changed files with 12 additions and 1 deletions
13
small3dlib.h
13
small3dlib.h
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@ -1886,7 +1886,17 @@ void S3L_drawScene(S3L_Scene scene)
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}
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}
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#if S3L_SORT != S3L_SORT_NONE
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#if S3L_SORT != S3L_SORT_NONE
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// TODO: sort
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// TODO: CHANGE BUBBLE SORT TO SOMETHING FASTER!
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for (int16_t i = S3L_sortArrayLength - 1; i >= 0; --i)
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for (S3L_Index j = 0; j <= i; ++j)
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{
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if (S3L_sortArray[j].sortValue < S3L_sortArray[j + 1].sortValue)
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{
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S3L_TriangleToSort tmp = S3L_sortArray[j];
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S3L_sortArray[j] = S3L_sortArray[j + 1];
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S3L_sortArray[j + 1] = tmp;
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}
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}
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for (S3L_Index i = 0; i < S3L_sortArrayLength; ++i)
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for (S3L_Index i = 0; i < S3L_sortArrayLength; ++i)
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{
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{
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@ -1897,6 +1907,7 @@ void S3L_drawScene(S3L_Scene scene)
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if (modelIndex != previousModel)
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if (modelIndex != previousModel)
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{
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{
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// only recompute the matrix when the model has changed
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S3L_makeWorldMatrix(model->transform,&matFinal);
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S3L_makeWorldMatrix(model->transform,&matFinal);
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S3L_mat4Xmat4(&matFinal,&matCamera);
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S3L_mat4Xmat4(&matFinal,&matCamera);
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previousModel = modelIndex;
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previousModel = modelIndex;
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