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Update small3dlib.h
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@ -504,7 +504,7 @@ typedef struct
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S3L_ScreenCoord x; ///< Screen X coordinate.
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S3L_ScreenCoord y; ///< Screen Y coordinate.
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S3L_Unit barycentric[3]; /**< Barycentric coords corresponds to the three
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S3L_Unit barycentric[3]; /**< Barycentric coords correspond to the three
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vertices. These serve to locate the pixel on a
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triangle and interpolate values between it's
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three points. Each one goes from 0 to
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