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Expand rasterization rules

This commit is contained in:
Miloslav Číž 2019-05-04 01:04:33 +02:00
parent b77fbb38b2
commit 8c4809e9d9

32
s3l.h
View file

@ -65,19 +65,29 @@
Coordinates of pixels on screen start typically at the top left, from [0,0].
Rasterization rules are to be the same as in OpenGL or DirectX:
Triangle rasterization rules are these (mostly same as OpenGL, D3D etc.):
- Pixel centers are at integer coordinates.
- Pixel is rasterized if its center is inside the primitive (e.g. a triangle)
OR
if its center is exactly on the primitive's side, which is either left
(no exactly horizontal and on the left side of triangle) or top (exactly
horizontal and above the other two edges)
- Let's define:
- left side: not exactly horizontal, and on the left side of triangle
- top side: exactly horizontal and above the other two sides
- right side: not left side nor top side
- Pixel centers are at integer coordinates and triangle for drawing are
specified with integer coordinates of pixel centers.
- A pixel is rasterized:
- if its center is inside the triangle OR
- if its center is exactly on the triangle side which is either left or top
and at the same time is not on the side that's right (case of a triangle
that's on a single line) OR
- if its center is exactly on the triangle corner of sides neither of which
is right.
These rules imply e.g.:
These rules imply among others:
- Triangles of points that lie on a single line are not rasterized.
- A single "long" triangle can be rasterized as non-continuous.
- Adjacent triangles don't have any overlapping pixels, nor gaps between.
- Triangles of points that lie on a single line are NOT rasterized.
- A single "long" triangle CAN be rasterized as non-continuous.
- Bottom most corner (or side) of a triangle is never rasterized if specified
with integer coordinates.
*/
#ifndef S3L_H
@ -666,7 +676,7 @@ void S3L_drawTriangle(
return;
}
// triangle mode
// triangle mode -- TODO: maybe move to the top as this is most common?
S3L_ScreenCoord
tPointX, tPointY, // top triangle point coords