mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-21 20:39:57 +01:00
Expand rasterization rules
This commit is contained in:
parent
b77fbb38b2
commit
8c4809e9d9
1 changed files with 21 additions and 11 deletions
32
s3l.h
32
s3l.h
|
@ -65,19 +65,29 @@
|
|||
|
||||
Coordinates of pixels on screen start typically at the top left, from [0,0].
|
||||
|
||||
Rasterization rules are to be the same as in OpenGL or DirectX:
|
||||
Triangle rasterization rules are these (mostly same as OpenGL, D3D etc.):
|
||||
|
||||
- Pixel centers are at integer coordinates.
|
||||
- Pixel is rasterized if its center is inside the primitive (e.g. a triangle)
|
||||
OR
|
||||
if its center is exactly on the primitive's side, which is either left
|
||||
(no exactly horizontal and on the left side of triangle) or top (exactly
|
||||
horizontal and above the other two edges)
|
||||
- Let's define:
|
||||
- left side: not exactly horizontal, and on the left side of triangle
|
||||
- top side: exactly horizontal and above the other two sides
|
||||
- right side: not left side nor top side
|
||||
- Pixel centers are at integer coordinates and triangle for drawing are
|
||||
specified with integer coordinates of pixel centers.
|
||||
- A pixel is rasterized:
|
||||
- if its center is inside the triangle OR
|
||||
- if its center is exactly on the triangle side which is either left or top
|
||||
and at the same time is not on the side that's right (case of a triangle
|
||||
that's on a single line) OR
|
||||
- if its center is exactly on the triangle corner of sides neither of which
|
||||
is right.
|
||||
|
||||
These rules imply e.g.:
|
||||
These rules imply among others:
|
||||
|
||||
- Triangles of points that lie on a single line are not rasterized.
|
||||
- A single "long" triangle can be rasterized as non-continuous.
|
||||
- Adjacent triangles don't have any overlapping pixels, nor gaps between.
|
||||
- Triangles of points that lie on a single line are NOT rasterized.
|
||||
- A single "long" triangle CAN be rasterized as non-continuous.
|
||||
- Bottom most corner (or side) of a triangle is never rasterized if specified
|
||||
with integer coordinates.
|
||||
*/
|
||||
|
||||
#ifndef S3L_H
|
||||
|
@ -666,7 +676,7 @@ void S3L_drawTriangle(
|
|||
return;
|
||||
}
|
||||
|
||||
// triangle mode
|
||||
// triangle mode -- TODO: maybe move to the top as this is most common?
|
||||
|
||||
S3L_ScreenCoord
|
||||
tPointX, tPointY, // top triangle point coords
|
||||
|
|
Loading…
Reference in a new issue