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Use macro
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1 changed files with 8 additions and 8 deletions
16
small3dlib.h
16
small3dlib.h
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@ -1485,7 +1485,7 @@ void S3L_drawTriangle(
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camera->focalLength,\
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&pc##PC);
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#if S3L_PERSPECTIVE_CORRECTION == 1
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#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
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S3L_PerspectiveCorrectionState lPC, rPC, rowPC;
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initPC(t,l,l)
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@ -1519,7 +1519,7 @@ void S3L_drawTriangle(
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initSide(l,l,r,0);
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manageSplit(0,2,r)
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#if S3L_PERSPECTIVE_CORRECTION == 1
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#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
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initPC(r,l,l)
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initPC(r,t,r)
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#endif
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@ -1529,7 +1529,7 @@ void S3L_drawTriangle(
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initSide(r,r,l,0);
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manageSplit(1,2,l)
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#if S3L_PERSPECTIVE_CORRECTION == 1
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#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
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initPC(l,r,r)
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initPC(l,t,l)
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#endif
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@ -1550,7 +1550,7 @@ void S3L_drawTriangle(
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S3L_Unit rowLength = S3L_nonZero(rX - lX - 1); // prevent zero div
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#if S3L_PERSPECTIVE_CORRECTION == 1
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#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
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S3L_Unit
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lDepth, rDepth,
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lT, rT; // perspective-corrected position along either side
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@ -1598,7 +1598,7 @@ void S3L_drawTriangle(
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{
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lXClipped = 0;
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#if S3L_PERSPECTIVE_CORRECTION != 1
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#if S3L_PERSPECTIVE_CORRECTION != S3L_PC_FULL
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b0FLS.valueScaled -= lX * b0FLS.stepScaled;
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b1FLS.valueScaled -= lX * b1FLS.stepScaled;
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@ -1618,14 +1618,14 @@ void S3L_drawTriangle(
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#endif
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p.x = x;
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#if S3L_PERSPECTIVE_CORRECTION == 1
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#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
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S3L_Unit rowT =
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S3L_correctPerspective(S3L_interpolateFrom0(S3L_FRACTIONS_PER_UNIT,
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x - lX,rowLength),&rowPC);
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#endif
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#if S3L_COMPUTE_DEPTH
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#if S3L_PERSPECTIVE_CORRECTION == 1
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#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
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p.depth = S3L_interpolateByUnit(lDepth,rDepth,rowT);
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#else
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p.depth = S3L_getFastLerpValue(depthFLS);
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@ -1643,7 +1643,7 @@ void S3L_drawTriangle(
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continue;
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#endif
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#if S3L_PERSPECTIVE_CORRECTION == 1
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#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
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*barycentric0 =
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S3L_interpolateByUnitFrom0(rT,rowT);
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