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Use macro

This commit is contained in:
Miloslav Číž 2019-05-30 23:47:01 +02:00
parent 39b92b7fb5
commit 8ef76ebdc7

View file

@ -1485,7 +1485,7 @@ void S3L_drawTriangle(
camera->focalLength,\
&pc##PC);
#if S3L_PERSPECTIVE_CORRECTION == 1
#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
S3L_PerspectiveCorrectionState lPC, rPC, rowPC;
initPC(t,l,l)
@ -1519,7 +1519,7 @@ void S3L_drawTriangle(
initSide(l,l,r,0);
manageSplit(0,2,r)
#if S3L_PERSPECTIVE_CORRECTION == 1
#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
initPC(r,l,l)
initPC(r,t,r)
#endif
@ -1529,7 +1529,7 @@ void S3L_drawTriangle(
initSide(r,r,l,0);
manageSplit(1,2,l)
#if S3L_PERSPECTIVE_CORRECTION == 1
#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
initPC(l,r,r)
initPC(l,t,l)
#endif
@ -1550,7 +1550,7 @@ void S3L_drawTriangle(
S3L_Unit rowLength = S3L_nonZero(rX - lX - 1); // prevent zero div
#if S3L_PERSPECTIVE_CORRECTION == 1
#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
S3L_Unit
lDepth, rDepth,
lT, rT; // perspective-corrected position along either side
@ -1598,7 +1598,7 @@ void S3L_drawTriangle(
{
lXClipped = 0;
#if S3L_PERSPECTIVE_CORRECTION != 1
#if S3L_PERSPECTIVE_CORRECTION != S3L_PC_FULL
b0FLS.valueScaled -= lX * b0FLS.stepScaled;
b1FLS.valueScaled -= lX * b1FLS.stepScaled;
@ -1618,14 +1618,14 @@ void S3L_drawTriangle(
#endif
p.x = x;
#if S3L_PERSPECTIVE_CORRECTION == 1
#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
S3L_Unit rowT =
S3L_correctPerspective(S3L_interpolateFrom0(S3L_FRACTIONS_PER_UNIT,
x - lX,rowLength),&rowPC);
#endif
#if S3L_COMPUTE_DEPTH
#if S3L_PERSPECTIVE_CORRECTION == 1
#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
p.depth = S3L_interpolateByUnit(lDepth,rDepth,rowT);
#else
p.depth = S3L_getFastLerpValue(depthFLS);
@ -1643,7 +1643,7 @@ void S3L_drawTriangle(
continue;
#endif
#if S3L_PERSPECTIVE_CORRECTION == 1
#if S3L_PERSPECTIVE_CORRECTION == S3L_PC_FULL
*barycentric0 =
S3L_interpolateByUnitFrom0(rT,rowT);