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Fix warnings

This commit is contained in:
Miloslav Číž 2019-05-26 18:21:21 +02:00
parent 3bd2872d5d
commit 9a24ad5ade
2 changed files with 15 additions and 11 deletions

View file

@ -393,9 +393,9 @@ void S3L_initDrawConfig(S3L_DrawConfig *config);
typedef struct
{
S3L_Unit *vertices;
const S3L_Unit *vertices;
S3L_Index vertexCount;
S3L_Index *triangles;
const S3L_Index *triangles;
S3L_Index triangleCount;
S3L_Transform3D transform;
S3L_DrawConfig config;
@ -906,7 +906,7 @@ void S3L_rotationToDirections(
forw->x = 0;
forw->y = 0;
forw->z = length;
S3L_vec3Xmat4(forw,*m);
S3L_vec3Xmat4(forw,&m);
}
if (right != 0)
@ -914,7 +914,7 @@ void S3L_rotationToDirections(
right->x = length;
right->y = 0;
right->z = 0;
S3L_vec3Xmat4(right,*m);
S3L_vec3Xmat4(right,&m);
}
if (up != 0)
@ -922,7 +922,7 @@ void S3L_rotationToDirections(
up->x = 0;
up->y = length;
up->z = 0;
S3L_vec3Xmat4(up,*m);
S3L_vec3Xmat4(up,&m);
}
}
@ -1773,8 +1773,8 @@ void S3L_drawScene(S3L_Scene scene)
{
for (S3L_Index modelIndex; modelIndex < scene.modelCount; ++modelIndex)
{
S3L_Unit *vertices = scene.models[modelIndex].vertices;
S3L_Index *triangles = scene.models[modelIndex].triangles;
const S3L_Unit *vertices = scene.models[modelIndex].vertices;
const S3L_Index *triangles = scene.models[modelIndex].triangles;
S3L_Index triangleIndex = 0;
S3L_Index coordIndex = 0;

View file

@ -17,7 +17,7 @@
#define S3L_COMPUTE_DEPTH 1
#define S3L_PERSPECTIVE_CORRECTION 1
#include "s3l.h"
#include "small3dlib.h"
#include "house.h"
@ -106,7 +106,8 @@ void drawPixel(S3L_PixelInfo *p)
return;
}
S3L_Unit u, v, *coords;
S3L_Unit u, v;
const S3L_Unit *coords;
coords = tex_coords + p->triangleID * 6;
/*
@ -128,7 +129,7 @@ void drawPixel(S3L_PixelInfo *p)
uint8_t sss = (p->depth / 5000.0) * 255 ;
setPixel(p->x,p->y,sss,sss,128);
setPixel(p->x,p->y,sss, (p->triangleID * 37) % 255 ,128);
//setPixel(p->x,p->y,p->modelID * 64,p->modelID * 128,255);
@ -169,7 +170,7 @@ int main()
scene.camera.transform.translation.z = -S3L_FRACTIONS_PER_UNIT * 2;
scene.modelCount = 2;
scene.models = &models;
scene.models = models;
scene.models[0].vertices = ver;
scene.models[0].vertexCount = S3L_CUBE_VERTEX_COUNT;
@ -181,9 +182,12 @@ int main()
// scene.models[1] = scene.models[0];
// scene.models[1].transform.translation.x = 0.5 * S3L_FRACTIONS_PER_UNIT;
scene.models[1] = house;
S3L_initTransoform3D(&(scene.models[1].transform));
S3L_initDrawConfig(&(scene.models[1].config));
scene.models[1].transform.translation.y = -1 * S3L_FRACTIONS_PER_UNIT;
scene.models[1].transform.translation.z = 4 * S3L_FRACTIONS_PER_UNIT;
// scene.camera.transform.translation.x = S3L_FRACTIONS_PER_UNIT;
// scene.camera.transform.translation.y = S3L_FRACTIONS_PER_UNIT;