diff --git a/README.md b/README.md index cf304b0..eaae688 100644 --- a/README.md +++ b/README.md @@ -66,7 +66,7 @@ For more see the other examples and **the library code itself**, it is meant to The basic philosophy is: -- The library implements only a rendering back-end, it doesn't perform any drawing to the actual screen, +- The library implements only a rendering "middle-end", it doesn't perform any drawing to the actual screen, hence there is no dependency on any library such as OpenGL or SDL. It just calls your front-end function and tells you which pixels you should write. How you do it is up to you. - Before including the header, define `S3L_PIXEL_FUNCTION` to the name of a function you will use to