From a02f861202830b0c706e90f3e7dd5091ab672ce4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Tue, 2 Jul 2019 15:33:57 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index cf304b0..eaae688 100644 --- a/README.md +++ b/README.md @@ -66,7 +66,7 @@ For more see the other examples and **the library code itself**, it is meant to The basic philosophy is: -- The library implements only a rendering back-end, it doesn't perform any drawing to the actual screen, +- The library implements only a rendering "middle-end", it doesn't perform any drawing to the actual screen, hence there is no dependency on any library such as OpenGL or SDL. It just calls your front-end function and tells you which pixels you should write. How you do it is up to you. - Before including the header, define `S3L_PIXEL_FUNCTION` to the name of a function you will use to