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Add Pokitto files
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8 changed files with 4472 additions and 0 deletions
104
programs/pokitto/carModel.h
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104
programs/pokitto/carModel.h
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#ifndef CAR_MODEL_H
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#define CAR_MODEL_H
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#define CAR_VERTEX_COUNT 12
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const S3L_Unit carVertices[CAR_VERTEX_COUNT * 3] = {
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-51, 14, -108, // 0
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-31, 103, -92, // 3
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-31, 103, -3, // 6
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51, 14, -108, // 9
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31, 103, -92, // 12
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31, 103, -3, // 15
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-48, 59, 31, // 18
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48, 59, 31, // 21
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-40, 52, 86, // 24
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-44, 14, 86, // 27
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44, 14, 86, // 30
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40, 52, 86 // 33
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}; // carVertices
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#define CAR_TRIANGLE_COUNT 18
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const S3L_Index carTriangleIndices[CAR_TRIANGLE_COUNT * 3] = {
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4, 3, 5, // 0
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2, 7, 6, // 3
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1, 0, 4, // 6
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7, 5, 3, // 9
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2, 4, 5, // 12
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2, 0, 1, // 15
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9, 6, 8, // 18
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7, 8, 6, // 21
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3, 4, 0, // 24
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9, 11, 10, // 27
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7, 3, 10, // 30
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0, 6, 9, // 33
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6, 0, 2, // 36
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10, 11, 7, // 39
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2, 5, 7, // 42
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2, 1, 4, // 45
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7, 11, 8, // 48
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9, 8, 11 // 51
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}; // carTriangleIndices
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#define CAR_UV_COUNT 24
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const S3L_Unit carUVs[CAR_UV_COUNT * 2] = {
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451, 476, // 0
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459, 509, // 2
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422, 477, // 4
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422, 476, // 6
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409, 451, // 8
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409, 476, // 10
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451, 476, // 12
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484, 476, // 14
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451, 451, // 16
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409, 492, // 18
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422, 451, // 20
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422, 477, // 22
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459, 509, // 24
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451, 476, // 26
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398, 509, // 28
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409, 492, // 30
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398, 493, // 32
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397, 476, // 34
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484, 451, // 36
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386, 476, // 38
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397, 451, // 40
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386, 451, // 42
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398, 509, // 44
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398, 493 // 46
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}; // carUVs
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#define CAR_UV_INDEX_COUNT 18
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const S3L_Index carUVIndices[CAR_UV_INDEX_COUNT * 3] = {
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0, 1, 2, // 0
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3, 4, 5, // 3
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6, 7, 8, // 6
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9, 2, 1, // 9
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3, 8, 10, // 12
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11, 12, 13, // 15
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14, 15, 16, // 18
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4, 17, 5, // 21
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18, 8, 7, // 24
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19, 20, 21, // 27
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9, 1, 22, // 30
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12, 15, 14, // 33
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15, 12, 11, // 36
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22, 23, 9, // 39
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3, 10, 4, // 42
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3, 6, 8, // 45
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4, 20, 17, // 48
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19, 17, 20 // 51
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}; // carUVIndices
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S3L_Model3D carModel;
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void carModelInit()
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{
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S3L_initModel3D(
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carVertices,
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CAR_VERTEX_COUNT,
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carTriangleIndices,
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CAR_TRIANGLE_COUNT,
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&carModel);
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}
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#endif // guard
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BIN
programs/pokitto/city.bin
Executable file
BIN
programs/pokitto/city.bin
Executable file
Binary file not shown.
BIN
programs/pokitto/level.bin
Executable file
BIN
programs/pokitto/level.bin
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Binary file not shown.
243
programs/pokitto/level.cpp
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243
programs/pokitto/level.cpp
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/*
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Example program of small3dlib for Pokitto -- Quake-like level.
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author: Miloslav Ciz
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license: CC0 1.0
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*/
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#include "Pokitto.h"
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#define SUBSAMPLE 3
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#if 1 // This can switch between a textured and flat mode.
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#define S3L_Z_BUFFER 2
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#define S3L_SORT 0
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#define S3L_STENCIL_BUFFER 0
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#define S3L_FLAT 0
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#define S3L_PERSPECTIVE_CORRECTION 2
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#else
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#define S3L_Z_BUFFER 2
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#define S3L_SORT 0
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#define S3L_STENCIL_BUFFER 0
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#define S3L_FLAT 1
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#define S3L_MAX_TRIANGES_DRAWN 200
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#endif
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#define S3L_PIXEL_FUNCTION pixelFunc
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// Because we'll be writing pixels as 2x2, define the resolution one smaller.
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#define BASE_W 109
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#define BASE_H 87
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#define S3L_RESOLUTION_X (BASE_W - BASE_W / SUBSAMPLE)
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#define S3L_RESOLUTION_Y (BASE_H - BASE_H / SUBSAMPLE)
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#define S3L_STRICT_NEAR_CULLING 0
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#define S3L_COMPUTE_DEPTH 1 // for fog
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#define S3L_REDUCED_Z_BUFFER_GRANULARITY 6
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#include "small3dlib.h"
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#include "levelTexture1Pal.h"
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#include "levelModel.h"
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Pokitto::Core pokitto;
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#if S3L_FLAT
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uint8_t triangleColors[LEVEL_TRIANGLE_COUNT];
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#endif
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static inline uint8_t texture(int32_t u, int32_t v)
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{
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u = S3L_wrap(u,LEVEL1_TEXTURE_WIDTH);
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v = S3L_wrap(v,LEVEL1_TEXTURE_HEIGHT);
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uint32_t index = v * LEVEL1_TEXTURE_WIDTH + u;
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return level1Texture[index];
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}
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S3L_ScreenCoord subsampleMap[BASE_W + SUBSAMPLE];
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uint32_t previousTriangle = 100;
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static inline uint8_t addIntensity(uint8_t color, int16_t intensity)
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{
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int16_t newValue = (color & 0b00001111) + intensity; // value as in HSV
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if (newValue >= 16)
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newValue = 15;
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return (color & 0b11110000) | newValue;
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}
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static inline uint8_t substractIntensity(uint8_t color, int16_t intensity)
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{
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int16_t newValue = (color & 0b00001111) - intensity; // value as in HSV
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if (newValue <= 0)
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return 0;
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return (color & 0b11110000) | newValue;
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}
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uint8_t c = 0;
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S3L_Vec4 uv0, uv1, uv2;
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S3L_Index material = 0;
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void pixelFunc(S3L_PixelInfo *p)
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{
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uint8_t val;
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uint8_t *buf = pokitto.display.screenbuffer;
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#if S3L_FLAT
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val = triangleColors[p->triangleIndex];
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#else
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if (p->triangleIndex != previousTriangle)
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{
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material = levelMaterials[p->triangleIndex];
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if (material == 1)
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c = 135;
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else if (material == 2)
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c = 213;
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else
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S3L_getIndexedTriangleValues(p->triangleIndex,levelUVIndices,levelUVs,2,&uv0,&uv1,&uv2);
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previousTriangle = p->triangleID;
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}
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S3L_Unit fog = p->depth >> 9;
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if (material == 0)
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{
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S3L_Unit uv[2];
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uv[0] = S3L_interpolateBarycentric(uv0.x,uv1.x,uv2.x,p->barycentric);
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uv[1] = S3L_interpolateBarycentric(uv0.y,uv1.y,uv2.y,p->barycentric);
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c = texture(uv[0] / 32,uv[1] / 32);
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}
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val = substractIntensity(c,fog);
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#endif
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buf += subsampleMap[p->y] * 110;
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buf += subsampleMap[p->x];
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*buf = val;
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buf++;
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*buf = val;
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buf += 109;
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*buf = val;
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buf++;
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*buf = val;
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}
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S3L_Scene scene;
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void draw()
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{
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S3L_newFrame();
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S3L_drawScene(scene);
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}
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unsigned short palette[256];
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int main()
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{
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for (uint16_t i = 0; i < BASE_W + SUBSAMPLE; ++i)
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subsampleMap[i] = i + i / SUBSAMPLE;
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#if S3L_FLAT
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S3L_Vec4 toLight;
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S3L_setVec4(&toLight,10,5,7,0);
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S3L_normalizeVec3(&toLight);
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for (uint16_t i = 0; i < LEVEL_TRIANGLE_COUNT; ++i)
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{
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uint8_t c;
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S3L_Vec4 v0, v1, v2;
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S3L_getIndexedTriangleValues(
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i,
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levelTriangleIndices,
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levelVertices,3,&v0,&v1,&v2);
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material = levelMaterials[i];
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if (material == 1)
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c = 38;
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else if (material == 2)
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c = 53;
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else
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c = 24;
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S3L_Vec4 normal;
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S3L_triangleNormal(v0,v1,v2,&normal);
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triangleColors[i] = addIntensity(c,
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S3L_max(0,(S3L_dotProductVec3(normal,toLight) + S3L_FRACTIONS_PER_UNIT) / 64));
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}
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#endif
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pokitto.begin();
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pokitto.setFrameRate(60);
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pokitto.display.load565Palette(level1Palette);
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S3L_initCamera(&scene.camera);
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levelModelInit();
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S3L_initScene(&levelModel,1,&scene);
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while (pokitto.isRunning())
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{
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if (pokitto.update())
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{
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S3L_Vec4 camF, camR, camU;
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int step = 300;
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int step2 = 8;
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S3L_rotationToDirections(
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scene.camera.transform.rotation,
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step,
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&camF,
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&camR,
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&camU);
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if (pokitto.aBtn())
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{
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if (pokitto.upBtn())
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scene.camera.transform.rotation.x += 8;
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else if (pokitto.downBtn())
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scene.camera.transform.rotation.x -= 8;
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else if (pokitto.rightBtn())
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scene.camera.transform.rotation.y += 8;
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else if (pokitto.leftBtn())
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scene.camera.transform.rotation.y -= 8;
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}
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else
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{
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if (pokitto.upBtn())
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S3L_vec3Add(&(scene.camera.transform.translation),camF);
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else if (pokitto.downBtn())
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S3L_vec3Sub(&scene.camera.transform.translation,camF);
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else if (pokitto.rightBtn())
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S3L_vec3Add(&scene.camera.transform.translation,camR);
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else if (pokitto.leftBtn())
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S3L_vec3Sub(&scene.camera.transform.translation,camR);
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}
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draw();
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}
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}
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}
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1401
programs/pokitto/levelModel.h
Normal file
1401
programs/pokitto/levelModel.h
Normal file
File diff suppressed because it is too large
Load diff
72
programs/pokitto/levelTexture1Pal.h
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72
programs/pokitto/levelTexture1Pal.h
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#ifndef LEVEL1_TEXTURE_H
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#define LEVEL1_TEXTURE_H
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uint16_t level1Palette[256] = {
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0,4226,8452,12678,16936,21162,25388,29614,35921,40147,44373,48599,52857,57083,
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61309,65535,4193,8418,12611,16836,21029,25254,29447,33672,37865,42090,46283,
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50508,54701,58926,63119,65264,2177,6402,8579,12804,14981,19206,21383,25608,
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27785,32010,34187,38412,40589,44814,46991,51184,2177,4354,6531,8709,10886,13063,
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15240,17418,19595,21772,23949,26127,28304,30481,32658,34804,2178,4356,6534,8712,
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10890,13068,15246,17424,19602,21780,23958,26136,28314,30492,32670,34815,2114,
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4260,6374,8520,10634,12780,14894,17040,19154,21300,23414,25560,27674,29820,
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31934,34079,2114,6276,8390,12552,14666,18828,20942,25104,29266,31380,35542,
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37656,41818,43932,48094,50207,4161,8323,12485,16646,20808,24970,29131,33293,
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37455,41616,45778,49940,54101,58263,62425,64538,4096,8192,12288,16384,20480,
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24576,28672,32768,36864,40960,45056,49152,53248,57344,61440,63488,4192,8384,
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12576,16768,20960,25152,29344,33536,37728,41920,46112,50304,54496,58688,62880,
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64992,2176,4352,6528,8704,10880,13056,15232,17408,19584,21760,23936,26112,28288,
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30464,32640,34784,128,257,385,514,642,771,899,1028,1156,1285,1413,1542,1670,
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1799,1927,2024,130,260,390,520,650,780,910,1040,1170,1300,1430,1560,1690,1820,
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1950,2047,34,68,102,136,170,204,238,272,306,340,374,408,442,476,510,543,2050,
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4100,6150,8200,10250,12300,14350,18448,20498,22548,24598,26648,28698,30748,
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32798,36895,4097,8194,12292,16389,20486,24584,28681,32779,36876,40973,45071,
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49168,53265,57363,61460,63509
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}; // level1Palette
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#define LEVEL1_TEXTURE_WIDTH 32
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#define LEVEL1_TEXTURE_HEIGHT 32
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uint8_t level1Texture[1024] = {
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20,20,21,20,20,20,20,20,20,20,20,21,21,22,22,21,21,20,21,21,21,21,21,20,21,21,
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21,21,21,20,20,20,26,26,24,20,25,25,25,25,25,25,25,24,25,25,24,25,25,21,21,25,
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26,25,24,24,25,25,26,26,26,26,26,25,22,22,22,20,25,25,22,22,22,22,22,22,22,22,
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23,24,25,23,20,23,23,22,22,21,22,22,22,22,22,22,22,22,23,23,22,20,25,23,23,23,
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23,23,23,23,23,22,23,22,24,23,21,23,23,23,23,23,23,23,23,23,23,23,23,23,24,24,
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22,19,25,24,23,23,23,23,24,24,23,23,23,23,24,23,21,23,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,22,20,24,24,24,24,23,24,24,24,24,24,24,24,25,22,20,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,22,20,24,24,24,24,24,24,24,24,24,24,24,24,
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25,22,21,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,20,24,24,24,23,24,24,
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24,24,24,24,24,24,25,22,20,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,22,21,
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23,24,24,24,24,24,24,24,24,24,24,24,25,22,21,25,24,24,24,24,24,24,24,24,24,24,
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24,24,23,23,22,21,22,25,25,24,24,24,24,24,24,25,25,24,23,22,20,24,24,24,24,24,
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24,24,24,24,24,23,23,23,20,20,20,20,20,21,21,21,21,20,20,21,21,20,21,21,21,20,
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20,22,23,22,22,22,21,21,21,21,21,20,20,20,20,22,24,23,23,23,25,24,23,23,21,22,
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20,20,21,25,24,24,23,23,22,23,23,23,23,23,23,22,23,23,22,21,20,24,24,24,24,23,
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23,24,22,23,24,23,26,20,25,8,8,25,24,24,24,24,24,25,24,24,25,24,25,8,9,26,20,22,
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22,23,23,23,23,23,23,23,22,22,23,20,24,24,23,23,23,23,22,23,22,22,22,22,22,22,
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22,23,23,23,20,23,23,23,23,23,23,23,23,23,23,23,22,21,23,24,24,24,24,24,23,24,
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23,23,23,22,22,23,23,23,22,22,21,23,24,24,23,23,24,24,24,24,24,24,23,21,23,23,
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23,24,24,23,23,24,24,23,23,23,24,24,23,23,22,23,20,23,24,24,24,24,24,24,24,24,
|
||||
24,24,23,21,23,23,23,24,24,24,24,24,24,24,24,24,23,24,23,23,24,24,20,23,24,24,
|
||||
24,24,24,24,24,24,24,24,22,21,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
|
||||
24,24,21,23,24,24,24,24,24,24,24,24,24,24,23,21,23,24,24,24,24,24,24,24,24,24,
|
||||
24,24,24,24,24,24,24,24,20,24,24,24,24,24,24,24,23,24,24,24,23,20,22,24,24,24,
|
||||
24,24,24,24,24,24,24,24,24,23,23,24,24,24,20,24,24,24,24,24,24,24,24,24,24,24,
|
||||
23,20,22,25,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,20,21,22,21,22,24,
|
||||
24,24,24,24,24,24,23,21,21,23,24,23,23,24,24,24,24,24,24,23,23,23,23,23,24,24,
|
||||
19,19,20,19,19,19,20,20,20,21,21,21,21,20,21,21,21,21,20,21,21,21,21,22,22,21,
|
||||
21,21,20,20,20,20,24,24,24,24,24,23,22,20,24,24,24,25,25,25,25,25,25,25,25,25,
|
||||
25,25,23,20,22,24,24,25,25,25,24,24,23,23,23,23,23,23,22,20,24,22,23,23,23,23,
|
||||
23,23,23,23,22,22,22,22,23,20,23,23,24,23,22,22,21,22,21,22,22,21,21,22,23,20,
|
||||
22,23,23,24,23,23,23,23,23,23,22,22,22,22,23,20,22,24,23,23,23,22,20,21,23,23,
|
||||
23,23,22,22,23,20,23,23,23,24,24,23,23,23,23,23,23,23,23,23,23,20,22,24,23,23,
|
||||
23,23,23,23,24,24,24,24,24,24,23,20,23,24,24,24,24,24,24,24,24,24,24,24,24,24,
|
||||
23,20,22,24,24,24,24,24,24,24,24,24,24,24,24,24,23,20,23,24,24,24,24,24,24,24,
|
||||
24,24,24,24,24,24,24,20,22,24,24,24,24,24,24,24,24,24,24,24,24,24,23,20,24,24,
|
||||
24,24,24,24,24,24,24,24,24,24,24,24,24,20,22,24,24,24,24,24,24,24,24,24,24,24,
|
||||
24,24,23,21,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,20,22,24,24,24,24,24,
|
||||
24,24,24,24,24,23,23,23,23,20,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,19,
|
||||
22,24,24,24,24,24,24,24
|
||||
}; // level1Texture
|
||||
|
||||
#endif // guard
|
BIN
programs/pokitto/modelViewer.bin
Executable file
BIN
programs/pokitto/modelViewer.bin
Executable file
Binary file not shown.
2652
programs/pokitto/small3dlib.h
Normal file
2652
programs/pokitto/small3dlib.h
Normal file
File diff suppressed because it is too large
Load diff
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Reference in a new issue