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Add fog to level
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1 changed files with 6 additions and 0 deletions
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@ -116,6 +116,12 @@ void drawPixel(S3L_PixelInfo *p)
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sampleTxture(uv[0],uv[1],&r,&g,&b);
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S3L_Unit fog = (p->depth * 8) / S3L_FRACTIONS_PER_UNIT;
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r = S3L_clamp(((S3L_Unit) r) - fog,0,255);
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g = S3L_clamp(((S3L_Unit) g) - fog,0,255);
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b = S3L_clamp(((S3L_Unit) b) - fog,0,255);
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setPixel(p->x,p->y,r,g,b);
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}
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