mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-21 20:39:57 +01:00
ID -> Index
This commit is contained in:
parent
7c2e469516
commit
ae52bce56f
2 changed files with 12 additions and 12 deletions
18
small3dlib.h
18
small3dlib.h
|
@ -478,8 +478,8 @@ typedef struct
|
|||
triangle and interpolate values between it's
|
||||
three points. The sum of the three coordinates
|
||||
will always be exactly S3L_FRACTIONS_PER_UNIT. */
|
||||
S3L_Index triangleID; ///< Triangle index.
|
||||
S3L_Index modelID;
|
||||
S3L_Index triangleIndex; ///< Triangle index.
|
||||
S3L_Index modelIndex;
|
||||
S3L_Unit depth; ///< Depth (only if depth is turned on).
|
||||
S3L_ScreenCoord triangleSize[2]; /**< Rasterized triangle width and height,
|
||||
can be used e.g. for MIP mapping. */
|
||||
|
@ -554,8 +554,8 @@ void S3L_drawTriangle(
|
|||
S3L_Vec4 point2,
|
||||
const S3L_DrawConfig *config,
|
||||
const S3L_Camera *camera,
|
||||
S3L_Index modelID,
|
||||
S3L_Index triangleID);
|
||||
S3L_Index modelIndex,
|
||||
S3L_Index triangleIndex);
|
||||
|
||||
/** This should be called before rendering each frame. The function clears
|
||||
buffers and does potentially other things needed for the frame. */
|
||||
|
@ -1049,7 +1049,7 @@ void S3L_initPixelInfo(S3L_PixelInfo *p) // TODO: maybe non-pointer for p
|
|||
p->barycentric[0] = S3L_FRACTIONS_PER_UNIT;
|
||||
p->barycentric[1] = 0;
|
||||
p->barycentric[2] = 0;
|
||||
p->triangleID = 0;
|
||||
p->triangleIndex = 0;
|
||||
p->depth = 0;
|
||||
}
|
||||
|
||||
|
@ -1204,13 +1204,13 @@ void S3L_drawTriangle(
|
|||
S3L_Vec4 point2,
|
||||
const S3L_DrawConfig *config,
|
||||
const S3L_Camera *camera,
|
||||
S3L_Index modelID,
|
||||
S3L_Index triangleID)
|
||||
S3L_Index modelIndex,
|
||||
S3L_Index triangleIndex)
|
||||
{
|
||||
S3L_PixelInfo p;
|
||||
S3L_initPixelInfo(&p);
|
||||
p.modelID = modelID;
|
||||
p.triangleID = triangleID;
|
||||
p.modelIndex = modelIndex;
|
||||
p.triangleIndex = triangleIndex;
|
||||
|
||||
#if !S3L_STRICT_NEAR_CULLING
|
||||
point0.z = point0.z >= S3L_NEAR ? point0.z : S3L_NEAR;
|
||||
|
|
|
@ -137,11 +137,11 @@ void drawPixel(S3L_PixelInfo *p)
|
|||
S3L_Unit u, v;
|
||||
const S3L_Unit *coords;
|
||||
|
||||
coords = tex_coords + p->triangleID * 6;
|
||||
coords = tex_coords + p->triangleIndex * 6;
|
||||
|
||||
if (p->modelID != 0)
|
||||
if (p->modelIndex != 0)
|
||||
{
|
||||
int tmp = p->triangleID * 3;
|
||||
int tmp = p->triangleIndex * 3;
|
||||
|
||||
int i0 = houseUVIndices[tmp];
|
||||
int i1 = houseUVIndices[tmp + 1];
|
||||
|
|
Loading…
Reference in a new issue