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Update README
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## features
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## features
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- Very **fast, small and efficient**.
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- Very **fast, small and efficient**, runs even on tiny embedded with just megahertz CPUs and kilobytes of RAM.
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- Uses **only 32bit integer math** by default, with a compile time option to use wider types if needed.
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- Uses **only 32bit integer math**, NO float, with a compile time option to use wider types if needed.
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- **No dependencies** (uses only stdint standard library), extremely portable.
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- **No dependencies** (uses only stdint standard library, NO stdio), extremely portable.
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- **Single header**, KISS, suckless. No OOP, no design patterns, just nicely documented functions.
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- **Single header**, KISS, suckless. No OOP, no design patterns, just nicely documented functions.
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- **No dynamic heap allocation.**
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- **No dynamic heap allocation.**
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- **Pure C99**, tested to run as C++ as well.
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- **Pure C99**, tested to run as C++ as well.
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- PowerPC emulator (big endian)
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- PowerPC emulator (big endian)
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- compilers: gcc, clang
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- compilers: gcc, clang
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- Arduboy (only experimental)
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- Arduboy (only experimental)
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- Pokitto (32 bit resource-limited, ~80 MHz CPU, 32 kB RAM)
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- Gamebuino META (32bit resource-limited embedded ARM)
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- Gamebuino META (32bit resource-limited embedded ARM)
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- TODO:
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- TODO:
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- Android
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- Android
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