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Update README

This commit is contained in:
Miloslav Ciz 2022-05-14 14:05:07 +02:00
parent e013096fee
commit af268c83e8

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@ -29,9 +29,9 @@ PC (SDL, offline rendering, terminal):
## features ## features
- Very **fast, small and efficient**. - Very **fast, small and efficient**, runs even on tiny embedded with just megahertz CPUs and kilobytes of RAM.
- Uses **only 32bit integer math** by default, with a compile time option to use wider types if needed. - Uses **only 32bit integer math**, NO float, with a compile time option to use wider types if needed.
- **No dependencies** (uses only stdint standard library), extremely portable. - **No dependencies** (uses only stdint standard library, NO stdio), extremely portable.
- **Single header**, KISS, suckless. No OOP, no design patterns, just nicely documented functions. - **Single header**, KISS, suckless. No OOP, no design patterns, just nicely documented functions.
- **No dynamic heap allocation.** - **No dynamic heap allocation.**
- **Pure C99**, tested to run as C++ as well. - **Pure C99**, tested to run as C++ as well.
@ -46,6 +46,7 @@ PC (SDL, offline rendering, terminal):
- PowerPC emulator (big endian) - PowerPC emulator (big endian)
- compilers: gcc, clang - compilers: gcc, clang
- Arduboy (only experimental) - Arduboy (only experimental)
- Pokitto (32 bit resource-limited, ~80 MHz CPU, 32 kB RAM)
- Gamebuino META (32bit resource-limited embedded ARM) - Gamebuino META (32bit resource-limited embedded ARM)
- TODO: - TODO:
- Android - Android