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Optimize inner loop
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1 changed files with 14 additions and 10 deletions
24
s3l.h
24
s3l.h
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@ -460,6 +460,15 @@ static inline S3L_Unit S3L_interpolateByUnitFrom0(S3L_Unit v2, S3L_Unit t)
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return (v2 * t) / S3L_FRACTIONS_PER_UNIT;
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}
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/**
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Same as S3L_interpolate but with v1 = 0. Should be faster.
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*/
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static inline S3L_Unit S3L_interpolateFrom0(S3L_Unit v2, S3L_Unit t,
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S3L_Unit tMax)
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{
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return (v2 * t) / tMax;
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}
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/**
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Multiplies two matrices with normalization by S3L_FRACTIONS_PER_UNIT. Result
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is stored in the first matrix.
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@ -795,14 +804,6 @@ static inline S3L_Unit S3L_interpolateBarycentric(
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) / S3L_FRACTIONS_PER_UNIT;
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}
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/**
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Same as S3L_interpolate but with v1 = 0. Should be faster.
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*/
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static inline int16_t S3L_interpolateFrom0(int16_t v2, int16_t t, int16_t tMax)
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{
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return (v2 * t) / tMax;
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}
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void S3L_bresenhamInit(S3L_BresenhamState *state, int16_t x0, int16_t y0,
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int16_t x1, int16_t y1)
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{
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@ -1174,8 +1175,11 @@ void _S3L_drawFilledTriangle(
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S3L_correctPerspective(S3L_interpolateFrom0(S3L_FRACTIONS_PER_UNIT,
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x - lX,rowLength),&rowPC);
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*barycentric0 = S3L_interpolateByUnitFrom0(rT,rowT);
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*barycentric1 = S3L_interpolateByUnit(lT,0,rowT);
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*barycentric0 =
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S3L_interpolateByUnitFrom0(rT,rowT);
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*barycentric1 =
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S3L_interpolateByUnitFrom0(lT,S3L_FRACTIONS_PER_UNIT - rowT);
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#else
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*barycentric0 = b0 >> S3L_FAST_LERP_QUALITY;
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*barycentric1 = b1 >> S3L_FAST_LERP_QUALITY;
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