From b35c6e90214eac9c2dceb3a1d82f30ce09ee6bc5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Mon, 24 Jun 2019 00:20:58 +0000 Subject: [PATCH] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index ff73e6d..545cdd6 100644 --- a/README.md +++ b/README.md @@ -23,6 +23,7 @@ TODO - Triangles provide barycentric coordinates, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, texture fitering, transparency, PBR, shadow mapping, MIP mapping, ...). - Tested on multiple platforms (TODO). - Many compile-time options to tune the performance vs quality. +- Similar to OpenGL in principle, but simpler, easier to use, with higher-level features. - Well commented and formatted code. - Completely free of legal restrictions, do literally anything you want.