From b3e7671a93b6a2ab0961afa50e96cecbdffc1ba8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Fri, 5 Jul 2019 19:33:20 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9a9dfa1..db8b80c 100644 --- a/README.md +++ b/README.md @@ -55,7 +55,7 @@ interface. - Though performance is high, due to multiplatformness it **probably can't match platform-specific rasterizers written in assembly**. - There is **no far plane**. - There is **no subpixel accuracy**. -- There is a near plane, but a **proper culling by it (subdividing triangles) is missing**. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts. +- There is a near plane, but a **proper culling by it (subdividing triangles) is missing**. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a model not very close to the camera, but e.g. 3D environments may suffer from artifacts. - Due to the limitations of 32bit integer arithmetics, some types of movement (particularly camera) **may look jerky, and artifact may appear** in specific situations. ## how to use