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Remove discontinity conditions
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e0aa1e6661
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1 changed files with 2 additions and 14 deletions
16
s3l.h
16
s3l.h
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@ -813,10 +813,6 @@ void S3L_drawTriangle(
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initSide(r,t,r,1)
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initSide(l,t,l,1)
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S3L_Unit xFrom_prev = tPointX; // helper vars, hold previous values of xFrom
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S3L_Unit xTo_prev = tPointX; // and xTo (declared later) to prevent
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// discontinuities
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while (currentY <= endY) // draw the triangle from top to bottom
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{
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if (currentY == splitY) // reached a vertical split of the triangle?
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@ -849,18 +845,13 @@ void S3L_drawTriangle(
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// draw the horizontal line
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S3L_Unit xFrom = lX < (xTo_prev + 1) ? lX : (xTo_prev + 1);
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S3L_Unit xTo = rX > (xFrom_prev - 1) ? rX : (xFrom_prev - 1);
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/* ^ these conditions prevent discontinuities when drawing
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"long" triangles (thinner than 1 px) */
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S3L_Unit tMax = xTo - xFrom;
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S3L_Unit tMax = rX - lX;
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tMax = S3L_NONZERO(tMax); // prevent division by zero
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S3L_Unit t1 = 0;
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S3L_Unit t2 = tMax;
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for (S3L_ScreenCoord x = xFrom; x <= xTo; ++x)
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for (S3L_ScreenCoord x = lX; x <= rX; ++x)
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{
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*barycentric0 = S3L_interpolateFrom0(rSideUnitPos,t1,tMax);
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*barycentric1 = S3L_interpolateFrom0(lSideUnitPos,t2,tMax);
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@ -879,9 +870,6 @@ void S3L_drawTriangle(
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lSideUnitPos += lSideUnitStep;
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rSideUnitPos += rSideUnitStep;
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xFrom_prev = xFrom;
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xTo_prev = xTo;
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++currentY;
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}
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