mirror of
https://git.coom.tech/drummyfish/small3dlib.git
synced 2024-11-23 20:59:58 +01:00
Update README.md
This commit is contained in:
parent
61a86b888a
commit
b8c97ca36a
1 changed files with 4 additions and 2 deletions
|
@ -18,6 +18,8 @@ TODO
|
|||
- Single header, KISS.
|
||||
- Pure C99, tested to run as C++ as well.
|
||||
- Still flexible -- pixels are left for you to draw in any way you want with a custom fragment-shader like function.
|
||||
- Perspective correction, 3 modes: none (linear only), full (per-pixel), approximation (per-N-pixels).
|
||||
- Different drawing strategies to choose from: none, z-buffer (none, full, reduced), triangle sorting (back-to-front, fron-to-back with stencil buffer).
|
||||
- Triangles provide barycentric coordinates, thanks to which practically anything that can be achieved with OpenGL can be achieved (texturing, shading, normal-mapping, transparency, PBR, shadow mapping, ...).
|
||||
- Tested on multiple platforms (PC, Arduboy, Pokitto, Gamebuino META).
|
||||
- Many compile-time options to tune the performance vs quality.
|
||||
|
@ -36,6 +38,6 @@ TODO
|
|||
|
||||
TODO
|
||||
|
||||
## tips
|
||||
## tips/troubleshooting
|
||||
|
||||
- Seeing buggy triangles flashing in front of the camera? With the limited 32bit arithmetic far-away things may be overflowing. Try to scale down the scene. If you also don't mind it, set `S3L_STRICT_NEAR_CULLING` to `1` -- this should probably solve it.
|
Loading…
Reference in a new issue