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Update hq program
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42b558f486
commit
c27f3575ba
1 changed files with 29 additions and 8 deletions
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@ -76,6 +76,7 @@ S3L_Model3D models[MODELS_TOTAL];
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S3L_Scene scene;
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int previousTriangle = -1;
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int previousModel = -1;
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S3L_Vec4 toLightDirection;
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@ -140,9 +141,24 @@ void drawPixel(S3L_PixelInfo *p)
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float diffuseIntensity, specularIntensity, specularPower;
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S3L_Unit *normals = p->modelIndex == 0 ? terrainNormals : waterNormals;
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S3L_Unit *normals;
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if (p->triangleIndex != previousTriangle)
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switch (p->modelIndex)
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{
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case 0:
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case 1:
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case 2:
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normals = treeNormals; break;
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case ISLAND_MODEL_INDEX:
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normals = terrainNormals; break;
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case WATER_MODEL_INDEX:
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default:
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normals = waterNormals; break;
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}
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if (p->triangleIndex != previousTriangle || p->modelIndex != previousModel)
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{
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int index = scene.models[p->modelIndex].triangles[p->triangleIndex * 3] * 3;
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@ -176,6 +192,9 @@ void drawPixel(S3L_PixelInfo *p)
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index++;
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n2.z = normals[index];
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v2.z = scene.models[p->modelIndex].vertices[index];
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previousTriangle = p->triangleIndex;
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previousModel = p->modelIndex;
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}
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S3L_correctBarycentricCoords(p->barycentric);
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@ -352,7 +371,7 @@ void animateWater()
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for (int i = 1; i < GRID_W * GRID_H * 3; i += 3)
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waterVertices[i] = S3L_FRACTIONS_PER_UNIT / 4 + sin(frame * 0.2) * S3L_FRACTIONS_PER_UNIT / 4;
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S3L_computeModelNormals(models[MODELS_TOTAL - 1],waterNormals,0);
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S3L_computeModelNormals(models[WATER_MODEL_INDEX],waterNormals,0);
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}
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void clearFrameBuffer()
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@ -391,9 +410,11 @@ int main()
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models[1] = treeModel;
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models[2] = treeModel;
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S3L_setTransform3D(0,S3L_FRACTIONS_PER_UNIT * 2,0,0,0,0,S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT,&(models[0].transform));
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S3L_setTransform3D(S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT * 2,0,0,0,0,S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT,&(models[1].transform));
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S3L_setTransform3D(-S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT * 2,0,0,0,0,S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT,&(models[2].transform));
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S3L_Unit scale = S3L_FRACTIONS_PER_UNIT / 4;
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S3L_setTransform3D(0,S3L_FRACTIONS_PER_UNIT * 2,0,0,0,0,scale,scale,scale,&(models[0].transform));
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S3L_setTransform3D(S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT * 2,0,0,0,0,scale,scale,scale,&(models[1].transform));
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S3L_setTransform3D(-S3L_FRACTIONS_PER_UNIT,S3L_FRACTIONS_PER_UNIT * 2,0,0,0,0,scale,scale,scale,&(models[2].transform));
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S3L_initModel3D(
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terrainVertices,
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@ -402,7 +423,7 @@ int main()
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GRID_TRIANGLES,
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&(models[ISLAND_MODEL_INDEX]));
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S3L_computeModelNormals(models[0],terrainNormals,0);
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S3L_computeModelNormals(models[ISLAND_MODEL_INDEX],terrainNormals,0);
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S3L_computeModelNormals(treeModel,treeNormals,0);
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S3L_initModel3D(
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@ -416,7 +437,7 @@ int main()
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char fileName[] = "test00.ppm";
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for (int i = 0; i < 5; ++i) // render the frames
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for (int i = 0; i < 50; ++i) // render the frames
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{
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animateWater();
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